rasterizer: implement combiner operation 7 (Dot3_RGBA)
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		| @@ -199,7 +199,7 @@ struct TexturingRegs { | ||||
|             Lerp = 4, | ||||
|             Subtract = 5, | ||||
|             Dot3_RGB = 6, | ||||
|  | ||||
|             Dot3_RGBA = 7, | ||||
|             MultiplyThenAdd = 8, | ||||
|             AddThenMultiply = 9, | ||||
|         }; | ||||
|   | ||||
| @@ -230,6 +230,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper | ||||
|                variable_name + "[2]"; | ||||
|         break; | ||||
|     case Operation::Dot3_RGB: | ||||
|     case Operation::Dot3_RGBA: | ||||
|         out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name + | ||||
|                "[1] - vec3(0.5)) * 4.0)"; | ||||
|         break; | ||||
| @@ -329,17 +330,25 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi | ||||
|         AppendColorCombiner(out, stage.color_op, "color_results_" + index_name); | ||||
|         out += ";\n"; | ||||
|  | ||||
|         if (stage.color_op == TevStageConfig::Operation::Dot3_RGBA) { | ||||
|             // result of Dot3_RGBA operation is also placed to the alpha component | ||||
|             out += "float alpha_output_" + index_name + " = color_output_" + index_name + "[0];\n"; | ||||
|         } else { | ||||
|             out += "float alpha_results_" + index_name + "[3] = float[3]("; | ||||
|         AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name); | ||||
|             AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, | ||||
|                                 index_name); | ||||
|             out += ", "; | ||||
|         AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name); | ||||
|             AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, | ||||
|                                 index_name); | ||||
|             out += ", "; | ||||
|         AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name); | ||||
|             AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, | ||||
|                                 index_name); | ||||
|             out += ");\n"; | ||||
|  | ||||
|             out += "float alpha_output_" + index_name + " = "; | ||||
|             AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); | ||||
|             out += ";\n"; | ||||
|         } | ||||
|  | ||||
|         out += "last_tex_env_out = vec4(" | ||||
|                "clamp(color_output_" + | ||||
|   | ||||
| @@ -403,13 +403,22 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | ||||
|                 }; | ||||
|                 auto color_output = ColorCombine(tev_stage.color_op, color_result); | ||||
|  | ||||
|                 u8 alpha_output; | ||||
|                 if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) { | ||||
|                     // result of Dot3_RGBA operation is also placed to the alpha component | ||||
|                     alpha_output = color_output.x; | ||||
|                 } else { | ||||
|                     // alpha combiner | ||||
|                     std::array<u8, 3> alpha_result = {{ | ||||
|                     GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)), | ||||
|                     GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)), | ||||
|                     GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3)), | ||||
|                         GetAlphaModifier(tev_stage.alpha_modifier1, | ||||
|                                          GetSource(tev_stage.alpha_source1)), | ||||
|                         GetAlphaModifier(tev_stage.alpha_modifier2, | ||||
|                                          GetSource(tev_stage.alpha_source2)), | ||||
|                         GetAlphaModifier(tev_stage.alpha_modifier3, | ||||
|                                          GetSource(tev_stage.alpha_source3)), | ||||
|                     }}; | ||||
|                 auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); | ||||
|                     alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result); | ||||
|                 } | ||||
|  | ||||
|                 combiner_output[0] = | ||||
|                     std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier()); | ||||
|   | ||||
| @@ -169,7 +169,8 @@ Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> i | ||||
|         result = (result * input[2].Cast<int>()) / 255; | ||||
|         return result.Cast<u8>(); | ||||
|     } | ||||
|     case Operation::Dot3_RGB: { | ||||
|     case Operation::Dot3_RGB: | ||||
|     case Operation::Dot3_RGBA: { | ||||
|         // Not fully accurate.  Worst case scenario seems to yield a +/-3 error.  Some HW results | ||||
|         // indicate that the per-component computation can't have a higher precision than 1/256, | ||||
|         // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give | ||||
|   | ||||
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