Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
This commit is contained in:
parent
158a1896ec
commit
b4a12b889e
|
@ -17,7 +17,22 @@ Id GetThreadId(EmitContext& ctx) {
|
|||
Id WarpExtract(EmitContext& ctx, Id value) {
|
||||
const Id thread_id{GetThreadId(ctx)};
|
||||
const Id local_index{ctx.OpShiftRightArithmetic(ctx.U32[1], thread_id, ctx.Const(5U))};
|
||||
if (ctx.profile.has_broken_spirv_subgroup_mask_vector_extract_dynamic) {
|
||||
const Id c0_sel{ctx.OpSelect(ctx.U32[1], ctx.OpIEqual(ctx.U1, local_index, ctx.Const(0U)),
|
||||
ctx.OpCompositeExtract(ctx.U32[1], value, 0U), ctx.Const(0U))};
|
||||
const Id c1_sel{ctx.OpSelect(ctx.U32[1], ctx.OpIEqual(ctx.U1, local_index, ctx.Const(1U)),
|
||||
ctx.OpCompositeExtract(ctx.U32[1], value, 1U), ctx.Const(0U))};
|
||||
const Id c2_sel{ctx.OpSelect(ctx.U32[1], ctx.OpIEqual(ctx.U1, local_index, ctx.Const(2U)),
|
||||
ctx.OpCompositeExtract(ctx.U32[1], value, 2U), ctx.Const(0U))};
|
||||
const Id c3_sel{ctx.OpSelect(ctx.U32[1], ctx.OpIEqual(ctx.U1, local_index, ctx.Const(3U)),
|
||||
ctx.OpCompositeExtract(ctx.U32[1], value, 3U), ctx.Const(0U))};
|
||||
const Id c0_or_c1{ctx.OpBitwiseOr(ctx.U32[1], c0_sel, c1_sel)};
|
||||
const Id c2_or_c3{ctx.OpBitwiseOr(ctx.U32[1], c2_sel, c3_sel)};
|
||||
const Id c0_or_c1_or_c2_or_c3{ctx.OpBitwiseOr(ctx.U32[1], c0_or_c1, c2_or_c3)};
|
||||
return c0_or_c1_or_c2_or_c3;
|
||||
} else {
|
||||
return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index);
|
||||
}
|
||||
}
|
||||
|
||||
Id LoadMask(EmitContext& ctx, Id mask) {
|
||||
|
|
|
@ -78,6 +78,8 @@ struct Profile {
|
|||
bool has_gl_bool_ref_bug{};
|
||||
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
|
||||
bool ignore_nan_fp_comparisons{};
|
||||
/// Some drivers have broken support for OpVectorExtractDynamic on subgroup mask inputs
|
||||
bool has_broken_spirv_subgroup_mask_vector_extract_dynamic{};
|
||||
|
||||
u32 gl_max_compute_smem_size{};
|
||||
};
|
||||
|
|
|
@ -351,6 +351,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
|||
.has_broken_signed_operations = false,
|
||||
.has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY,
|
||||
.ignore_nan_fp_comparisons = false,
|
||||
.has_broken_spirv_subgroup_mask_vector_extract_dynamic = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY
|
||||
};
|
||||
host_info = Shader::HostTranslateInfo{
|
||||
.support_float16 = device.IsFloat16Supported(),
|
||||
|
|
Loading…
Reference in New Issue