vk_pipeline_cache: Add file and define descriptor update template filler

This function allows us to share code between compute and graphics
pipelines compilation.
This commit is contained in:
ReinUsesLisp
2020-01-06 21:18:38 -03:00
parent 3142f1b597
commit b392a5986e
3 changed files with 67 additions and 0 deletions

View File

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
namespace Vulkan {
class VKDevice;
void FillDescriptorUpdateTemplateEntries(
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
} // namespace Vulkan