vk_pipeline_cache: Add file and define descriptor update template filler
This function allows us to share code between compute and graphics pipelines compilation.
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src/video_core/renderer_vulkan/vk_pipeline_cache.h
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src/video_core/renderer_vulkan/vk_pipeline_cache.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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namespace Vulkan {
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class VKDevice;
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void FillDescriptorUpdateTemplateEntries(
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const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
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std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
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} // namespace Vulkan
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