Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
This commit is contained in:
		@@ -322,7 +322,7 @@ struct Memory::Impl {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (Settings::IsFastmemEnabled()) {
 | 
			
		||||
            const bool is_read_enable = !Settings::IsGPULevelExtreme() || !cached;
 | 
			
		||||
            const bool is_read_enable = Settings::IsGPULevelHigh() || !cached;
 | 
			
		||||
            system.DeviceMemory().buffer.Protect(vaddr, size, is_read_enable, !cached);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user