Debugger: Always use interpreter for shader debugging

This commit is contained in:
Yuri Kunde Schlesner 2016-12-17 01:26:07 -08:00
parent 114d6b2f97
commit a9b7752b9d
1 changed files with 5 additions and 3 deletions

View File

@ -18,7 +18,9 @@
#include "citra_qt/util/util.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/shader/debug_data.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h"
using nihstro::OpCode;
using nihstro::Instruction;
@ -518,9 +520,9 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
info.labels.insert({entry_point, "main"});
// Generate debug information
auto* shader_engine = Pica::Shader::GetEngine();
shader_engine->SetupBatch(&shader_setup);
debug_data = shader_engine->ProduceDebugInfo(input_vertex, num_attributes, entry_point);
Pica::Shader::InterpreterEngine shader_engine;
shader_engine.SetupBatch(&shader_setup);
debug_data = shader_engine.ProduceDebugInfo(input_vertex, num_attributes, entry_point);
// Reload widget state
for (int attr = 0; attr < num_attributes; ++attr) {