gl_arb_decompiler: Implement an assembly shader decompiler
Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs.
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		@@ -51,6 +51,8 @@ endif()
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# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
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set(VIDEO_CORE "${SRC_DIR}/src/video_core")
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set(HASH_FILES
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    "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
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    "${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
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    "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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