video_core/codecs: skip decoders that use hw frames ...
... this would resolve some edge-cases where multiple devices are present and ffmpeg is unable to auto-supply the hw surfaces
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@ -130,6 +130,12 @@ bool Codec::CreateGpuAvDevice() {
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}
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if (config->methods & HW_CONFIG_METHOD && config->device_type == type) {
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av_codec_ctx->pix_fmt = config->pix_fmt;
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if (config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_FRAMES_CTX) {
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// skip zero-copy decoders, we don't currently support them
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LOG_DEBUG(Service_NVDRV, "Skipping decoder {} with unsupported capability {}.",
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av_hwdevice_get_type_name(type), config->methods);
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continue;
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}
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LOG_INFO(Service_NVDRV, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
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return true;
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}
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@ -251,6 +257,9 @@ void Codec::Decode() {
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final_frame->format = PREFERRED_GPU_FMT;
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const int ret = av_hwframe_transfer_data(final_frame.get(), initial_frame.get(), 0);
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ASSERT_MSG(!ret, "av_hwframe_transfer_data error {}", ret);
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// null the hw frame context to prevent the buffer from being deleted
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// and leaving a dangling reference in the av_codec_ctx
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initial_frame->hw_frames_ctx = nullptr;
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} else {
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final_frame = std::move(initial_frame);
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}
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