Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
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@@ -4,7 +4,7 @@
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#pragma once
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#include "generated/gl_3_2_core.h"
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#include <glad/glad.h>
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class OpenGLState {
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public:
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