glsl: Fix output varying initialization when transform feedback is used
This commit is contained in:
		| @@ -12,13 +12,47 @@ | |||||||
|  |  | ||||||
| namespace Shader::Backend::GLSL { | namespace Shader::Backend::GLSL { | ||||||
| namespace { | namespace { | ||||||
|  | std::string_view OutputVertexIndex(EmitContext& ctx) { | ||||||
|  |     return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : ""; | ||||||
|  | } | ||||||
|  |  | ||||||
| void InitializeOutputVaryings(EmitContext& ctx) { | void InitializeOutputVaryings(EmitContext& ctx) { | ||||||
|     if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { |     if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { | ||||||
|         ctx.Add("gl_Position=vec4(0,0,0,1);"); |         ctx.Add("gl_Position=vec4(0,0,0,1);"); | ||||||
|     } |     } | ||||||
|     for (size_t index = 0; index < 16; ++index) { |     for (size_t index = 0; index < ctx.info.stores_generics.size(); ++index) { | ||||||
|         if (ctx.info.stores_generics[index]) { |         if (!ctx.info.stores_generics[index]) { | ||||||
|             ctx.Add("out_attr{}=vec4(0,0,0,1);", index); |             continue; | ||||||
|  |         } | ||||||
|  |         const auto& info_array{ctx.output_generics.at(index)}; | ||||||
|  |         const auto output_decorator{OutputVertexIndex(ctx)}; | ||||||
|  |         size_t element{}; | ||||||
|  |         while (element < info_array.size()) { | ||||||
|  |             const auto& info{info_array.at(element)}; | ||||||
|  |             const auto varying_name{fmt::format("{}{}", info.name, output_decorator)}; | ||||||
|  |             switch (info.num_components) { | ||||||
|  |             case 1: { | ||||||
|  |                 const char value{element == 3 ? '1' : '0'}; | ||||||
|  |                 ctx.Add("{}={}.f;", varying_name, value); | ||||||
|  |                 break; | ||||||
|  |             } | ||||||
|  |             case 2: | ||||||
|  |             case 3: | ||||||
|  |                 if (element + info.num_components < 4) { | ||||||
|  |                     ctx.Add("{}=vec{}(0);", varying_name, info.num_components); | ||||||
|  |                 } else { | ||||||
|  |                     // last element is the w component, must be initialized to 1 | ||||||
|  |                     const auto zeros{info.num_components == 3 ? "0,0," : "0,"}; | ||||||
|  |                     ctx.Add("{}=vec{}({}1);", varying_name, info.num_components, zeros); | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  |             case 4: | ||||||
|  |                 ctx.Add("{}=vec4(0,0,0,1);", varying_name); | ||||||
|  |                 break; | ||||||
|  |             default: | ||||||
|  |                 break; | ||||||
|  |             } | ||||||
|  |             element += info.num_components; | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user