gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
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@ -336,20 +336,22 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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if (morton_to_gl) {
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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// pixel values.
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const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
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if (morton_to_gl) {
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const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
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addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
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const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
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memcpy(gl_buffer, data.data(), size_to_copy);
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} else {
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
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// check the configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
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Memory::GetPointer(addr), gl_buffer, morton_to_gl);
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std::vector<u8> data(height * stride * bytes_per_pixel);
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Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
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bytes_per_pixel, bytes_per_pixel, data.data(), gl_buffer,
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false, block_height, block_depth);
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const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
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memcpy(Memory::GetPointer(addr), data.data(), size_to_copy);
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}
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}
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@ -430,17 +432,16 @@ static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t,
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MortonCopy<false, PixelFormat::RGBA16UI>,
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MortonCopy<false, PixelFormat::R11FG11FB10F>,
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MortonCopy<false, PixelFormat::RGBA32UI>,
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// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/BC6H_UF16/BC6H_SF16/ASTC_2D_4X4
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// formats are not supported
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::DXT1>,
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MortonCopy<false, PixelFormat::DXT23>,
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MortonCopy<false, PixelFormat::DXT45>,
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MortonCopy<false, PixelFormat::DXN1>,
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MortonCopy<false, PixelFormat::DXN2UNORM>,
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MortonCopy<false, PixelFormat::DXN2SNORM>,
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MortonCopy<false, PixelFormat::BC7U>,
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MortonCopy<false, PixelFormat::BC6H_UF16>,
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MortonCopy<false, PixelFormat::BC6H_SF16>,
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// TODO(Subv): Swizzling ASTC formats are not supported
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nullptr,
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MortonCopy<false, PixelFormat::G8R8U>,
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MortonCopy<false, PixelFormat::G8R8S>,
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@ -754,7 +755,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
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SurfaceParams::SurfaceTargetName(params.target));
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}
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static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
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static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) {
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union S8Z24 {
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BitField<0, 24, u32> z24;
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BitField<24, 8, u32> s8;
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@ -767,16 +768,23 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
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};
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static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size");
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S8Z24 input_pixel{};
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Z24S8 output_pixel{};
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S8Z24 s8z24_pixel{};
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Z24S8 z24s8_pixel{};
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constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
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for (std::size_t y = 0; y < height; ++y) {
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for (std::size_t x = 0; x < width; ++x) {
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const std::size_t offset{bpp * (y * width + x)};
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std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
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output_pixel.s8.Assign(input_pixel.s8);
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output_pixel.z24.Assign(input_pixel.z24);
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std::memcpy(&data[offset], &output_pixel, sizeof(Z24S8));
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if (reverse) {
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std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8));
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s8z24_pixel.s8.Assign(z24s8_pixel.s8);
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s8z24_pixel.z24.Assign(z24s8_pixel.z24);
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std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24));
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} else {
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std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24));
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z24s8_pixel.s8.Assign(s8z24_pixel.s8);
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z24s8_pixel.z24.Assign(s8z24_pixel.z24);
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std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8));
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}
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}
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}
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}
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@ -814,7 +822,7 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
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}
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case PixelFormat::S8Z24:
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// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
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ConvertS8Z24ToZ24S8(data, width, height);
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ConvertS8Z24ToZ24S8(data, width, height, false);
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break;
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case PixelFormat::G8R8U:
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@ -825,6 +833,30 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
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}
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}
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/**
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* Helper function to perform software conversion (as needed) when flushing a buffer from OpenGL to
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* Switch memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or
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* with typical desktop GPUs.
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*/
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static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
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u32 width, u32 height) {
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switch (pixel_format) {
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case PixelFormat::G8R8U:
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case PixelFormat::G8R8S:
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_8X8: {
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LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
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static_cast<u32>(pixel_format));
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UNREACHABLE();
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break;
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}
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case PixelFormat::S8Z24:
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// Convert the Z24S8 depth format to S8Z24, as OpenGL does not support S8Z24.
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ConvertS8Z24ToZ24S8(data, width, height, true);
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break;
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}
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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void CachedSurface::LoadGLBuffer() {
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ASSERT(params.type != SurfaceType::Fill);
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@ -864,11 +896,57 @@ void CachedSurface::LoadGLBuffer() {
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}
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ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
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dirty = false;
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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void CachedSurface::FlushGLBuffer() {
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ASSERT_MSG(false, "Unimplemented");
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
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const auto& rect{params.GetRect()};
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// Load data from memory to the surface
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const GLint x0 = static_cast<GLint>(rect.left);
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const GLint y0 = static_cast<GLint>(rect.bottom);
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const size_t buffer_offset =
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static_cast<size_t>(static_cast<size_t>(y0) * params.width + static_cast<size_t>(x0)) *
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GetGLBytesPerPixel(params.pixel_format);
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const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
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const u32 copy_size = params.width * params.height * bytes_per_pixel;
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gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size);
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
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ASSERT(!tuple.compressed);
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ASSERT(x0 == 0 && y0 == 0);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, gl_buffer.size(),
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gl_buffer.data());
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
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params.height);
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ASSERT(params.type != SurfaceType::Fill);
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const u8* const texture_src_data = Memory::GetPointer(params.addr);
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ASSERT(texture_src_data);
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if (params.is_tiled) {
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u32 depth = params.depth;
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u32 block_depth = params.block_depth;
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ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
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params.block_width, static_cast<u32>(params.target));
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if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
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// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
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depth = 1U;
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block_depth = 1U;
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}
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gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, block_depth, depth,
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&gl_buffer[buffer_offset], copy_size, params.addr + buffer_offset);
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} else {
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Memory::WriteBlock(params.addr + buffer_offset, &gl_buffer[buffer_offset],
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gl_buffer.size() - buffer_offset);
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}
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
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@ -802,6 +802,18 @@ public:
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return params.size_in_bytes_total;
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}
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void Flush() {
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// There is no need to flush the surface if it hasn't been modified by us.
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if (!dirty)
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return;
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FlushGLBuffer();
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dirty = false;
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}
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void MarkAsDirty() {
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dirty = true;
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}
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const OGLTexture& Texture() const {
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return texture;
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}
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@ -833,6 +845,7 @@ private:
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std::vector<u8> gl_buffer;
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SurfaceParams params;
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GLenum gl_target;
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bool dirty = false;
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};
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class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
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