shader: Implement LOP and LOP3
This commit is contained in:
@ -5,9 +5,8 @@
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
[[nodiscard]] IR::U1 IntegerCompare(IR::IREmitter& ir, const IR::U32& operand_1,
|
||||
const IR::U32& operand_2, CompareOp compare_op,
|
||||
bool is_signed) {
|
||||
IR::U1 IntegerCompare(IR::IREmitter& ir, const IR::U32& operand_1, const IR::U32& operand_2,
|
||||
CompareOp compare_op, bool is_signed) {
|
||||
switch (compare_op) {
|
||||
case CompareOp::False:
|
||||
return ir.Imm1(false);
|
||||
@ -30,8 +29,8 @@ namespace Shader::Maxwell {
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] IR::U1 PredicateCombine(IR::IREmitter& ir, const IR::U1& predicate_1,
|
||||
const IR::U1& predicate_2, BooleanOp bop) {
|
||||
IR::U1 PredicateCombine(IR::IREmitter& ir, const IR::U1& predicate_1, const IR::U1& predicate_2,
|
||||
BooleanOp bop) {
|
||||
switch (bop) {
|
||||
case BooleanOp::AND:
|
||||
return ir.LogicalAnd(predicate_1, predicate_2);
|
||||
@ -43,4 +42,20 @@ namespace Shader::Maxwell {
|
||||
throw NotImplementedException("Invalid bop {}", bop);
|
||||
}
|
||||
}
|
||||
|
||||
IR::U1 PredicateOperation(IR::IREmitter& ir, const IR::U32& result, PredicateOp op) {
|
||||
switch (op) {
|
||||
case PredicateOp::False:
|
||||
return ir.Imm1(false);
|
||||
case PredicateOp::True:
|
||||
return ir.Imm1(true);
|
||||
case PredicateOp::Zero:
|
||||
return ir.IEqual(result, ir.Imm32(0));
|
||||
case PredicateOp::NonZero:
|
||||
return ir.INotEqual(result, ir.Imm32(0));
|
||||
default:
|
||||
throw NotImplementedException("Invalid Predicate operation {}", op);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Maxwell
|
||||
|
Reference in New Issue
Block a user