AudioCore: SDL2 Sink
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		@@ -23,7 +23,18 @@ set(HEADERS
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include_directories(../../externals/soundtouch/include)
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if(SDL2_FOUND)
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    set(SRCS ${SRCS} sdl2_sink.cpp)
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    set(HEADERS ${HEADERS} sdl2_sink.h)
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    include_directories(${SDL2_INCLUDE_DIR})
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endif()
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create_directory_groups(${SRCS} ${HEADERS})
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add_library(audio_core STATIC ${SRCS} ${HEADERS})
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target_link_libraries(audio_core SoundTouch)
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if(SDL2_FOUND)
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    target_link_libraries(audio_core ${SDL2_LIBRARY})
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    set_property(TARGET audio_core APPEND PROPERTY COMPILE_DEFINITIONS HAVE_SDL2)
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endif()
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										126
									
								
								src/audio_core/sdl2_sink.cpp
									
									
									
									
									
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										126
									
								
								src/audio_core/sdl2_sink.cpp
									
									
									
									
									
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <list>
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#include <vector>
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#include <SDL.h>
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#include "audio_core/audio_core.h"
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#include "audio_core/sdl2_sink.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include <numeric>
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namespace AudioCore {
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struct SDL2Sink::Impl {
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    unsigned int sample_rate = 0;
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    SDL_AudioDeviceID audio_device_id = 0;
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    std::list<std::vector<s16>> queue;
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    static void Callback(void* impl_, u8* buffer, int buffer_size_in_bytes);
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};
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SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
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    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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        LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed");
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        impl->audio_device_id = 0;
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        return;
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    }
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    SDL_AudioSpec desired_audiospec;
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    SDL_zero(desired_audiospec);
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    desired_audiospec.format = AUDIO_S16;
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    desired_audiospec.channels = 2;
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    desired_audiospec.freq = native_sample_rate;
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    desired_audiospec.samples = 1024;
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    desired_audiospec.userdata = impl.get();
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    desired_audiospec.callback = &Impl::Callback;
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    SDL_AudioSpec obtained_audiospec;
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    SDL_zero(obtained_audiospec);
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    impl->audio_device_id = SDL_OpenAudioDevice(nullptr, false, &desired_audiospec, &obtained_audiospec, 0);
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    if (impl->audio_device_id <= 0) {
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        LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed");
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        return;
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    }
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    impl->sample_rate = obtained_audiospec.freq;
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    // SDL2 audio devices start out paused, unpause it:
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    SDL_PauseAudioDevice(impl->audio_device_id, 0);
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}
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SDL2Sink::~SDL2Sink() {
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    if (impl->audio_device_id <= 0)
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        return;
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    SDL_CloseAudioDevice(impl->audio_device_id);
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}
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unsigned int SDL2Sink::GetNativeSampleRate() const {
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    if (impl->audio_device_id <= 0)
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        return native_sample_rate;
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    return impl->sample_rate;
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}
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void SDL2Sink::EnqueueSamples(const std::vector<s16>& samples) {
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    if (impl->audio_device_id <= 0)
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        return;
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    ASSERT_MSG(samples.size() % 2 == 0, "Samples must be in interleaved stereo PCM16 format (size must be a multiple of two)");
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    SDL_LockAudioDevice(impl->audio_device_id);
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    impl->queue.emplace_back(samples);
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    SDL_UnlockAudioDevice(impl->audio_device_id);
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}
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size_t SDL2Sink::SamplesInQueue() const {
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    if (impl->audio_device_id <= 0)
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        return 0;
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    SDL_LockAudioDevice(impl->audio_device_id);
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    size_t total_size = std::accumulate(impl->queue.begin(), impl->queue.end(), static_cast<size_t>(0),
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        [](size_t sum, const auto& buffer) {
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            // Division by two because each stereo sample is made of two s16.
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            return sum + buffer.size() / 2;
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        });
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    SDL_UnlockAudioDevice(impl->audio_device_id);
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    return total_size;
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}
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void SDL2Sink::Impl::Callback(void* impl_, u8* buffer, int buffer_size_in_bytes) {
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    Impl* impl = reinterpret_cast<Impl*>(impl_);
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    size_t remaining_size = static_cast<size_t>(buffer_size_in_bytes) / sizeof(s16); // Keep track of size in 16-bit increments.
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    while (remaining_size > 0 && !impl->queue.empty()) {
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        if (impl->queue.front().size() <= remaining_size) {
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            memcpy(buffer, impl->queue.front().data(), impl->queue.front().size() * sizeof(s16));
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            buffer += impl->queue.front().size() * sizeof(s16);
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            remaining_size -= impl->queue.front().size();
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            impl->queue.pop_front();
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        } else {
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            memcpy(buffer, impl->queue.front().data(), remaining_size * sizeof(s16));
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            buffer += remaining_size * sizeof(s16);
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            impl->queue.front().erase(impl->queue.front().begin(), impl->queue.front().begin() + remaining_size);
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            remaining_size = 0;
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        }
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    }
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    if (remaining_size > 0) {
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        memset(buffer, 0, remaining_size * sizeof(s16));
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    }
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}
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} // namespace AudioCore
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										30
									
								
								src/audio_core/sdl2_sink.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								src/audio_core/sdl2_sink.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,30 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <memory>
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#include "audio_core/sink.h"
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namespace AudioCore {
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class SDL2Sink final : public Sink {
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public:
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    SDL2Sink();
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    ~SDL2Sink() override;
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    unsigned int GetNativeSampleRate() const override;
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    void EnqueueSamples(const std::vector<s16>& samples) override;
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    size_t SamplesInQueue() const override;
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private:
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    struct Impl;
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    std::unique_ptr<Impl> impl;
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};
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} // namespace AudioCore
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@@ -19,7 +19,7 @@ public:
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    virtual ~Sink() = default;
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    /// The native rate of this sink. The sink expects to be fed samples that respect this. (Units: samples/sec)
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    virtual unsigned GetNativeSampleRate() const = 0;
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    virtual unsigned int GetNativeSampleRate() const = 0;
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    /**
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     * Feed stereo samples to sink.
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@@ -8,10 +8,17 @@
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#include "audio_core/null_sink.h"
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#include "audio_core/sink_details.h"
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#ifdef HAVE_SDL2
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#include "audio_core/sdl2_sink.h"
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#endif
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namespace AudioCore {
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// g_sink_details is ordered in terms of desirability, with the best choice at the top.
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const std::vector<SinkDetails> g_sink_details = {
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#ifdef HAVE_SDL2
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    { "sdl2", []() { return std::make_unique<SDL2Sink>(); } },
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#endif
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    { "null", []() { return std::make_unique<NullSink>(); } },
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};
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