configure_general: Allow framerate cap to be used in custom game configs
This commit is contained in:
parent
d20f91da11
commit
8e3371a5c5
|
@ -183,6 +183,7 @@ void RestoreGlobalState(bool is_powered_on) {
|
||||||
values.max_anisotropy.SetGlobal(true);
|
values.max_anisotropy.SetGlobal(true);
|
||||||
values.use_speed_limit.SetGlobal(true);
|
values.use_speed_limit.SetGlobal(true);
|
||||||
values.speed_limit.SetGlobal(true);
|
values.speed_limit.SetGlobal(true);
|
||||||
|
values.fps_cap.SetGlobal(true);
|
||||||
values.use_disk_shader_cache.SetGlobal(true);
|
values.use_disk_shader_cache.SetGlobal(true);
|
||||||
values.gpu_accuracy.SetGlobal(true);
|
values.gpu_accuracy.SetGlobal(true);
|
||||||
values.use_asynchronous_gpu_emulation.SetGlobal(true);
|
values.use_asynchronous_gpu_emulation.SetGlobal(true);
|
||||||
|
|
|
@ -525,7 +525,7 @@ struct Values {
|
||||||
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
|
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
|
||||||
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||||
Setting<bool> use_vsync{true, "use_vsync"};
|
Setting<bool> use_vsync{true, "use_vsync"};
|
||||||
BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
|
RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
|
||||||
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||||
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
|
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
|
||||||
ShaderBackend::SPIRV, "shader_backend"};
|
ShaderBackend::SPIRV, "shader_backend"};
|
||||||
|
|
|
@ -830,6 +830,7 @@ void Config::ReadRendererValues() {
|
||||||
ReadGlobalSetting(Settings::values.max_anisotropy);
|
ReadGlobalSetting(Settings::values.max_anisotropy);
|
||||||
ReadGlobalSetting(Settings::values.use_speed_limit);
|
ReadGlobalSetting(Settings::values.use_speed_limit);
|
||||||
ReadGlobalSetting(Settings::values.speed_limit);
|
ReadGlobalSetting(Settings::values.speed_limit);
|
||||||
|
ReadGlobalSetting(Settings::values.fps_cap);
|
||||||
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
|
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
|
||||||
ReadGlobalSetting(Settings::values.gpu_accuracy);
|
ReadGlobalSetting(Settings::values.gpu_accuracy);
|
||||||
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
||||||
|
@ -844,7 +845,6 @@ void Config::ReadRendererValues() {
|
||||||
ReadGlobalSetting(Settings::values.bg_blue);
|
ReadGlobalSetting(Settings::values.bg_blue);
|
||||||
|
|
||||||
if (global) {
|
if (global) {
|
||||||
ReadBasicSetting(Settings::values.fps_cap);
|
|
||||||
ReadBasicSetting(Settings::values.renderer_debug);
|
ReadBasicSetting(Settings::values.renderer_debug);
|
||||||
ReadBasicSetting(Settings::values.renderer_shader_feedback);
|
ReadBasicSetting(Settings::values.renderer_shader_feedback);
|
||||||
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
|
ReadBasicSetting(Settings::values.enable_nsight_aftermath);
|
||||||
|
@ -1382,6 +1382,7 @@ void Config::SaveRendererValues() {
|
||||||
WriteGlobalSetting(Settings::values.max_anisotropy);
|
WriteGlobalSetting(Settings::values.max_anisotropy);
|
||||||
WriteGlobalSetting(Settings::values.use_speed_limit);
|
WriteGlobalSetting(Settings::values.use_speed_limit);
|
||||||
WriteGlobalSetting(Settings::values.speed_limit);
|
WriteGlobalSetting(Settings::values.speed_limit);
|
||||||
|
WriteGlobalSetting(Settings::values.fps_cap);
|
||||||
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
|
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
|
||||||
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
|
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
|
||||||
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
|
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
|
||||||
|
@ -1405,7 +1406,6 @@ void Config::SaveRendererValues() {
|
||||||
WriteGlobalSetting(Settings::values.bg_blue);
|
WriteGlobalSetting(Settings::values.bg_blue);
|
||||||
|
|
||||||
if (global) {
|
if (global) {
|
||||||
WriteBasicSetting(Settings::values.fps_cap);
|
|
||||||
WriteBasicSetting(Settings::values.renderer_debug);
|
WriteBasicSetting(Settings::values.renderer_debug);
|
||||||
WriteBasicSetting(Settings::values.renderer_shader_feedback);
|
WriteBasicSetting(Settings::values.renderer_shader_feedback);
|
||||||
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
|
WriteBasicSetting(Settings::values.enable_nsight_aftermath);
|
||||||
|
|
|
@ -30,6 +30,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
|
||||||
|
|
||||||
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
|
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
|
||||||
&ConfigureGeneral::ResetDefaults);
|
&ConfigureGeneral::ResetDefaults);
|
||||||
|
|
||||||
|
ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal());
|
||||||
|
ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal());
|
||||||
}
|
}
|
||||||
|
|
||||||
ConfigureGeneral::~ConfigureGeneral() = default;
|
ConfigureGeneral::~ConfigureGeneral() = default;
|
||||||
|
@ -57,6 +60,11 @@ void ConfigureGeneral::SetConfiguration() {
|
||||||
} else {
|
} else {
|
||||||
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
|
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
|
||||||
use_speed_limit != ConfigurationShared::CheckState::Global);
|
use_speed_limit != ConfigurationShared::CheckState::Global);
|
||||||
|
|
||||||
|
ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1);
|
||||||
|
ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal());
|
||||||
|
ConfigurationShared::SetHighlight(ui->fps_cap_layout,
|
||||||
|
!Settings::values.fps_cap.UsingGlobal());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -106,6 +114,13 @@ void ConfigureGeneral::ApplyConfiguration() {
|
||||||
Qt::Checked);
|
Qt::Checked);
|
||||||
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
|
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||||
|
Settings::values.fps_cap.SetGlobal(true);
|
||||||
|
} else {
|
||||||
|
Settings::values.fps_cap.SetGlobal(false);
|
||||||
|
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -148,4 +163,9 @@ void ConfigureGeneral::SetupPerGameUI() {
|
||||||
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
|
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
|
||||||
(use_speed_limit != ConfigurationShared::CheckState::Global));
|
(use_speed_limit != ConfigurationShared::CheckState::Global));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
|
||||||
|
ui->fps_cap->setEnabled(index == 1);
|
||||||
|
ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,8 +6,8 @@
|
||||||
<rect>
|
<rect>
|
||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>329</width>
|
<width>744</width>
|
||||||
<height>407</height>
|
<height>568</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<property name="windowTitle">
|
<property name="windowTitle">
|
||||||
|
@ -28,34 +28,85 @@
|
||||||
<item>
|
<item>
|
||||||
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
|
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
|
||||||
<item>
|
<item>
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
<widget class="QWidget" name="fps_cap_layout" native="true">
|
||||||
<item>
|
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,1">
|
||||||
<widget class="QLabel" name="fps_cap_label">
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout_4">
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="fps_cap_combobox">
|
||||||
|
<property name="currentText">
|
||||||
|
<string>Use global framerate cap</string>
|
||||||
|
</property>
|
||||||
|
<property name="currentIndex">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Framerate Cap</string>
|
<string>Use global framerate cap</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="toolTip">
|
</item>
|
||||||
<string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string>Set framerate cap:</string>
|
||||||
</property>
|
</property>
|
||||||
|
</item>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QSpinBox" name="fps_cap">
|
<widget class="QLabel" name="fps_cap_label">
|
||||||
<property name="suffix">
|
<property name="toolTip">
|
||||||
<string>x</string>
|
<string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="minimum">
|
<property name="text">
|
||||||
<number>1</number>
|
<string>Framerate Cap</string>
|
||||||
</property>
|
</property>
|
||||||
<property name="maximum">
|
|
||||||
<number>1000</number>
|
|
||||||
</property>
|
|
||||||
<property name="value">
|
|
||||||
<number>500</number>
|
|
||||||
</property>
|
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<spacer name="horizontalSpacer">
|
||||||
|
<property name="orientation">
|
||||||
|
<enum>Qt::Horizontal</enum>
|
||||||
|
</property>
|
||||||
|
<property name="sizeHint" stdset="0">
|
||||||
|
<size>
|
||||||
|
<width>40</width>
|
||||||
|
<height>20</height>
|
||||||
|
</size>
|
||||||
|
</property>
|
||||||
|
</spacer>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QSpinBox" name="fps_cap">
|
||||||
|
<property name="suffix">
|
||||||
|
<string>x</string>
|
||||||
|
</property>
|
||||||
|
<property name="minimum">
|
||||||
|
<number>1</number>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>1000</number>
|
||||||
|
</property>
|
||||||
|
<property name="value">
|
||||||
|
<number>500</number>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||||
|
|
Loading…
Reference in New Issue