core: hid: Fix state of capture and home buttons
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		| @@ -551,6 +551,8 @@ void EmulatedController::EnableSystemButtons() { | |||||||
| void EmulatedController::DisableSystemButtons() { | void EmulatedController::DisableSystemButtons() { | ||||||
|     std::scoped_lock lock{mutex}; |     std::scoped_lock lock{mutex}; | ||||||
|     system_buttons_enabled = false; |     system_buttons_enabled = false; | ||||||
|  |     controller.home_button_state.raw = 0; | ||||||
|  |     controller.capture_button_state.raw = 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| void EmulatedController::ResetSystemButtons() { | void EmulatedController::ResetSystemButtons() { | ||||||
| @@ -734,6 +736,8 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback | |||||||
|     if (is_configuring) { |     if (is_configuring) { | ||||||
|         controller.npad_button_state.raw = NpadButton::None; |         controller.npad_button_state.raw = NpadButton::None; | ||||||
|         controller.debug_pad_button_state.raw = 0; |         controller.debug_pad_button_state.raw = 0; | ||||||
|  |         controller.home_button_state.raw = 0; | ||||||
|  |         controller.capture_button_state.raw = 0; | ||||||
|         lock.unlock(); |         lock.unlock(); | ||||||
|         TriggerOnChange(ControllerTriggerType::Button, false); |         TriggerOnChange(ControllerTriggerType::Button, false); | ||||||
|         return; |         return; | ||||||
|   | |||||||
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