glsl: Better Storage access and wip warps
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@ -156,12 +156,12 @@ void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value)
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void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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ctx.AddU32("{}=findMSB(int({}));", inst, value);
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}
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void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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ctx.AddU32("{}=findMSB(uint({}));", inst, value);
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}
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void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
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