common: multiplayer: Use GameInfo type
This commit is contained in:
		| @@ -89,10 +89,10 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() { | ||||
| void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) { | ||||
|     Network::RoomInformation room_information = room->GetRoomInformation(); | ||||
|     std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList(); | ||||
|     backend->SetRoomInformation( | ||||
|         room_information.name, room_information.description, room_information.port, | ||||
|         room_information.member_slots, Network::network_version, room->HasPassword(), | ||||
|         room_information.preferred_game, room_information.preferred_game_id); | ||||
|     backend->SetRoomInformation(room_information.name, room_information.description, | ||||
|                                 room_information.port, room_information.member_slots, | ||||
|                                 Network::network_version, room->HasPassword(), | ||||
|                                 room_information.preferred_game); | ||||
|     backend->ClearPlayers(); | ||||
|     for (const auto& member : memberlist) { | ||||
|         backend->AddPlayer(member); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user