shader: Use std::bit_cast instead of Common::BitCast for passthrough
This commit is contained in:
parent
8a3427a4c8
commit
8612b5fec5
@ -3,6 +3,7 @@
|
|||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <bit>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <ranges>
|
#include <ranges>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@ -142,8 +143,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
|||||||
program.invocations = sph.common2.threads_per_input_primitive;
|
program.invocations = sph.common2.threads_per_input_primitive;
|
||||||
program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0;
|
program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0;
|
||||||
if (program.is_geometry_passthrough) {
|
if (program.is_geometry_passthrough) {
|
||||||
const auto mask{env.GpPassthroughMask()};
|
const auto& mask{env.GpPassthroughMask()};
|
||||||
program.info.passthrough.mask |= ~Common::BitCast<std::bitset<256>>(mask);
|
program.info.passthrough.mask |= ~std::bit_cast<std::bitset<256>>(mask);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user