shader: Implement ISCADD CC
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		| @@ -43,7 +43,10 @@ void ISCADD(TranslatorVisitor& v, u64 insn, IR::U32 op_b) { | ||||
|     v.X(iscadd.dest_reg, result); | ||||
|  | ||||
|     if (iscadd.cc != 0) { | ||||
|         throw NotImplementedException("ISCADD CC"); | ||||
|         v.SetZFlag(v.ir.GetZeroFromOp(result)); | ||||
|         v.SetSFlag(v.ir.GetSignFromOp(result)); | ||||
|         v.SetCFlag(v.ir.GetCarryFromOp(result)); | ||||
|         v.SetOFlag(v.ir.GetOverflowFromOp(result)); | ||||
|     } | ||||
| } | ||||
|  | ||||
|   | ||||
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