cubeb_sink: Hold last available value instead of writing zeros

This reduces clicking in output audio should we underrun.
This commit is contained in:
MerryMage 2018-09-08 16:15:40 +01:00
parent 6d9dd1dc6d
commit 7e697ab7ff
1 changed files with 15 additions and 5 deletions

View File

@ -89,6 +89,10 @@ public:
return num_channels; return num_channels;
} }
u32 GetNumChannelsInQueue() const {
return num_channels == 1 ? 1 : 2;
}
private: private:
std::vector<std::string> device_list; std::vector<std::string> device_list;
@ -98,6 +102,7 @@ private:
bool is_6_channel{}; bool is_6_channel{};
Common::RingBuffer<s16, 0x10000> queue; Common::RingBuffer<s16, 0x10000> queue;
std::array<s16, 2> last_frame;
static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer, static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames); void* output_buffer, long num_frames);
@ -156,13 +161,18 @@ long CubebSinkStream::DataCallback(cubeb_stream* stream, void* user_data, const
return {}; return {};
} }
const size_t max_samples_to_write = impl->GetNumChannels() * num_frames; const size_t num_channels = impl->GetNumChannelsInQueue();
const size_t max_samples_to_write = num_channels * num_frames;
const size_t samples_written = impl->queue.Pop(buffer, max_samples_to_write); const size_t samples_written = impl->queue.Pop(buffer, max_samples_to_write);
if (samples_written < max_samples_to_write) { if (samples_written >= num_channels) {
// Fill the rest of the frames with silence std::memcpy(&impl->last_frame[0], buffer + (samples_written - num_channels) * sizeof(s16),
std::memset(buffer + samples_written * sizeof(s16), 0, num_channels * sizeof(s16));
(max_samples_to_write - samples_written) * sizeof(s16)); }
// Fill the rest of the frames with last_frame
for (size_t i = samples_written; i < max_samples_to_write; i += num_channels) {
std::memcpy(buffer + i * sizeof(s16), &impl->last_frame[0], num_channels * sizeof(s16));
} }
return num_frames; return num_frames;