renderer_opengl: Create gl_framebuffer_data if empty.
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@ -379,7 +379,8 @@ void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebu
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// If framebuffer is provided, reload it from memory to a texture
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if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
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screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
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screen_info.texture.pixel_format != framebuffer->pixel_format) {
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screen_info.texture.pixel_format != framebuffer->pixel_format ||
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gl_framebuffer_data.empty()) {
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// Reallocate texture if the framebuffer size has changed.
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// This is expected to not happen very often and hence should not be a
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// performance problem.
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