glsl: Implement VOTE
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@ -527,44 +527,4 @@ void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value
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NotImplemented();
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}
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void EmitLaneId(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitVoteAll(EmitContext& ctx, std::string_view pred) {
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NotImplemented();
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}
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void EmitVoteAny(EmitContext& ctx, std::string_view pred) {
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NotImplemented();
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}
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void EmitVoteEqual(EmitContext& ctx, std::string_view pred) {
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NotImplemented();
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}
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void EmitSubgroupBallot(EmitContext& ctx, std::string_view pred) {
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NotImplemented();
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}
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void EmitSubgroupEqMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupLtMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupLeMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupGtMask(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSubgroupGeMask(EmitContext& ctx) {
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NotImplemented();
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}
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} // namespace Shader::Backend::GLSL
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