Merge pull request #8038 from liamwhite/exit-register-detection
shader_recompiler/EXIT: increment output register on failed enable test
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		| @@ -11,9 +11,13 @@ void ExitFragment(TranslatorVisitor& v) { | |||||||
|     const ProgramHeader sph{v.env.SPH()}; |     const ProgramHeader sph{v.env.SPH()}; | ||||||
|     IR::Reg src_reg{IR::Reg::R0}; |     IR::Reg src_reg{IR::Reg::R0}; | ||||||
|     for (u32 render_target = 0; render_target < 8; ++render_target) { |     for (u32 render_target = 0; render_target < 8; ++render_target) { | ||||||
|  |         if (!sph.ps.HasOutputComponents(render_target)) { | ||||||
|  |             continue; | ||||||
|  |         } | ||||||
|         const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)}; |         const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)}; | ||||||
|         for (u32 component = 0; component < 4; ++component) { |         for (u32 component = 0; component < 4; ++component) { | ||||||
|             if (!mask[component]) { |             if (!mask[component]) { | ||||||
|  |                 ++src_reg; | ||||||
|                 continue; |                 continue; | ||||||
|             } |             } | ||||||
|             v.ir.SetFragColor(render_target, component, v.F(src_reg)); |             v.ir.SetFragColor(render_target, component, v.F(src_reg)); | ||||||
|   | |||||||
| @@ -196,6 +196,11 @@ struct ProgramHeader { | |||||||
|                 return {(bits & 1) != 0, (bits & 2) != 0, (bits & 4) != 0, (bits & 8) != 0}; |                 return {(bits & 1) != 0, (bits & 2) != 0, (bits & 4) != 0, (bits & 8) != 0}; | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  |             [[nodiscard]] bool HasOutputComponents(u32 rt) const noexcept { | ||||||
|  |                 const u32 bits{omap.target >> (rt * 4)}; | ||||||
|  |                 return (bits & 0xf) != 0; | ||||||
|  |             } | ||||||
|  |  | ||||||
|             [[nodiscard]] std::array<PixelImap, 4> GenericInputMap(u32 attribute) const { |             [[nodiscard]] std::array<PixelImap, 4> GenericInputMap(u32 attribute) const { | ||||||
|                 const auto& vector{imap_generic_vector[attribute]}; |                 const auto& vector{imap_generic_vector[attribute]}; | ||||||
|                 return {vector.x, vector.y, vector.z, vector.w}; |                 return {vector.x, vector.y, vector.z, vector.w}; | ||||||
|   | |||||||
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