From 71ca84d8299f7eb6779e95e808b3ec7f8505354b Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 20 Jul 2021 18:29:52 +0200 Subject: [PATCH] Settings: eliminate rescaling_factor. --- src/common/settings.cpp | 2 +- src/common/settings.h | 2 +- src/core/hle/service/am/am.cpp | 12 ++++-------- src/core/hle/service/vi/vi.cpp | 27 ++++++++------------------- src/core/telemetry_session.cpp | 2 -- src/video_core/video_core.cpp | 9 ++++----- src/video_core/video_core.h | 2 +- 7 files changed, 19 insertions(+), 37 deletions(-) diff --git a/src/common/settings.cpp b/src/common/settings.cpp index dd3a3d456..6f3acee79 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -48,7 +48,6 @@ void LogSettings() { log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); - log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue()); log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); @@ -155,6 +154,7 @@ void UpdateRescalingInfo() { info.down_factor = static_cast(1U << info.down_shift) / info.up_scale; info.size_up = info.up_scale * info.up_scale; info.size_shift = info.down_shift * 2; + info.active = info.up_scale != 1 || info.down_shift != 0; } void RestoreGlobalState(bool is_powered_on) { diff --git a/src/common/settings.h b/src/common/settings.h index f4df2fc95..2b11984b4 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -69,6 +69,7 @@ struct ResolutionScalingInfo { f32 down_factor{1.0f}; u32 size_up{1}; u32 size_shift{0}; + bool active{}; }; /** The BasicSetting class is a simple resource manager. It defines a label and default value @@ -472,7 +473,6 @@ struct Values { ResolutionScalingInfo resolution_info{}; Setting resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; - Setting resolution_factor{1, "resolution_factor"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. RangedSetting fullscreen_mode{ diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index 50c2ace93..aee8d4f93 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -797,15 +797,11 @@ void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext& rb.Push(ResultSuccess); if (Settings::values.use_docked_mode.GetValue()) { - rb.Push(static_cast(Service::VI::DisplayResolution::DockedWidth) * - static_cast(Settings::values.resolution_factor.GetValue())); - rb.Push(static_cast(Service::VI::DisplayResolution::DockedHeight) * - static_cast(Settings::values.resolution_factor.GetValue())); + rb.Push(static_cast(Service::VI::DisplayResolution::DockedWidth)); + rb.Push(static_cast(Service::VI::DisplayResolution::DockedHeight)); } else { - rb.Push(static_cast(Service::VI::DisplayResolution::UndockedWidth) * - static_cast(Settings::values.resolution_factor.GetValue())); - rb.Push(static_cast(Service::VI::DisplayResolution::UndockedHeight) * - static_cast(Settings::values.resolution_factor.GetValue())); + rb.Push(static_cast(Service::VI::DisplayResolution::UndockedWidth)); + rb.Push(static_cast(Service::VI::DisplayResolution::UndockedHeight)); } } diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index 63d5242c4..75ee3e5e4 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -541,11 +541,8 @@ private: switch (transaction) { case TransactionId::Connect: { IGBPConnectRequestParcel request{ctx.ReadBuffer()}; - IGBPConnectResponseParcel response{ - static_cast(static_cast(DisplayResolution::UndockedWidth) * - Settings::values.resolution_factor.GetValue()), - static_cast(static_cast(DisplayResolution::UndockedHeight) * - Settings::values.resolution_factor.GetValue())}; + IGBPConnectResponseParcel response{static_cast(DisplayResolution::UndockedWidth), + static_cast(DisplayResolution::UndockedHeight)}; buffer_queue.Connect(); @@ -775,15 +772,11 @@ private: rb.Push(ResultSuccess); if (Settings::values.use_docked_mode.GetValue()) { - rb.Push(static_cast(Service::VI::DisplayResolution::DockedWidth) * - static_cast(Settings::values.resolution_factor.GetValue())); - rb.Push(static_cast(Service::VI::DisplayResolution::DockedHeight) * - static_cast(Settings::values.resolution_factor.GetValue())); + rb.Push(static_cast(Service::VI::DisplayResolution::DockedWidth)); + rb.Push(static_cast(Service::VI::DisplayResolution::DockedHeight)); } else { - rb.Push(static_cast(Service::VI::DisplayResolution::UndockedWidth) * - static_cast(Settings::values.resolution_factor.GetValue())); - rb.Push(static_cast(Service::VI::DisplayResolution::UndockedHeight) * - static_cast(Settings::values.resolution_factor.GetValue())); + rb.Push(static_cast(Service::VI::DisplayResolution::UndockedWidth)); + rb.Push(static_cast(Service::VI::DisplayResolution::UndockedHeight)); } rb.PushRaw(60.0f); // This wouldn't seem to be correct for 30 fps games. @@ -1063,10 +1056,8 @@ private: // This only returns the fixed values of 1280x720 and makes no distinguishing // between docked and undocked dimensions. We take the liberty of applying // the resolution scaling factor here. - rb.Push(static_cast(DisplayResolution::UndockedWidth) * - static_cast(Settings::values.resolution_factor.GetValue())); - rb.Push(static_cast(DisplayResolution::UndockedHeight) * - static_cast(Settings::values.resolution_factor.GetValue())); + rb.Push(static_cast(DisplayResolution::UndockedWidth)); + rb.Push(static_cast(DisplayResolution::UndockedHeight)); } void SetLayerScalingMode(Kernel::HLERequestContext& ctx) { @@ -1099,8 +1090,6 @@ private: LOG_WARNING(Service_VI, "(STUBBED) called"); DisplayInfo display_info; - display_info.width *= static_cast(Settings::values.resolution_factor.GetValue()); - display_info.height *= static_cast(Settings::values.resolution_factor.GetValue()); ctx.WriteBuffer(&display_info, sizeof(DisplayInfo)); IPC::ResponseBuilder rb{ctx, 4}; rb.Push(ResultSuccess); diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 191475f71..654db0b52 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -229,8 +229,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader, AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue()); AddField(field_type, "Renderer_Backend", TranslateRenderer(Settings::values.renderer_backend.GetValue())); - AddField(field_type, "Renderer_ResolutionFactor", - Settings::values.resolution_factor.GetValue()); AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue()); AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue()); AddField(field_type, "Renderer_UseDiskShaderCache", diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index cae543a51..508173db3 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -53,11 +53,10 @@ std::unique_ptr CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor } } -u16 GetResolutionScaleFactor(const RendererBase& renderer) { - return static_cast( - Settings::values.resolution_factor.GetValue() != 0 - ? Settings::values.resolution_factor.GetValue() - : renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio()); +float GetResolutionScaleFactor(const RendererBase& renderer) { + return Settings::values.resolution_info.active + ? Settings::values.resolution_info.up_factor + : renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio(); } } // namespace VideoCore diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index f5c27125d..f86877e86 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -25,6 +25,6 @@ class RendererBase; /// Creates an emulated GPU instance using the given system context. std::unique_ptr CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system); -u16 GetResolutionScaleFactor(const RendererBase& renderer); +float GetResolutionScaleFactor(const RendererBase& renderer); } // namespace VideoCore