Pica: Add debug utility functions for dumping geometry data.
This commit is contained in:
parent
14b24a75b3
commit
6ea003c7b5
|
@ -5,6 +5,7 @@ set(SRCS clipper.cpp
|
||||||
utils.cpp
|
utils.cpp
|
||||||
vertex_shader.cpp
|
vertex_shader.cpp
|
||||||
video_core.cpp
|
video_core.cpp
|
||||||
|
debug_utils/debug_utils.cpp
|
||||||
renderer_opengl/renderer_opengl.cpp)
|
renderer_opengl/renderer_opengl.cpp)
|
||||||
|
|
||||||
set(HEADERS clipper.h
|
set(HEADERS clipper.h
|
||||||
|
@ -17,6 +18,7 @@ set(HEADERS clipper.h
|
||||||
renderer_base.h
|
renderer_base.h
|
||||||
vertex_shader.h
|
vertex_shader.h
|
||||||
video_core.h
|
video_core.h
|
||||||
|
debug_utils/debug_utils.h
|
||||||
renderer_opengl/renderer_opengl.h)
|
renderer_opengl/renderer_opengl.h)
|
||||||
|
|
||||||
add_library(video_core STATIC ${SRCS} ${HEADERS})
|
add_library(video_core STATIC ${SRCS} ${HEADERS})
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
#include "primitive_assembly.h"
|
#include "primitive_assembly.h"
|
||||||
#include "vertex_shader.h"
|
#include "vertex_shader.h"
|
||||||
|
|
||||||
|
#include "debug_utils/debug_utils.h"
|
||||||
|
|
||||||
namespace Pica {
|
namespace Pica {
|
||||||
|
|
||||||
|
@ -68,6 +69,8 @@ static inline void WritePicaReg(u32 id, u32 value) {
|
||||||
const u16* index_address_16 = (u16*)index_address_8;
|
const u16* index_address_16 = (u16*)index_address_8;
|
||||||
bool index_u16 = (bool)index_info.format;
|
bool index_u16 = (bool)index_info.format;
|
||||||
|
|
||||||
|
DebugUtils::GeometryDumper geometry_dumper;
|
||||||
|
|
||||||
for (int index = 0; index < registers.num_vertices; ++index)
|
for (int index = 0; index < registers.num_vertices; ++index)
|
||||||
{
|
{
|
||||||
int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
|
int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
|
||||||
|
@ -95,6 +98,10 @@ static inline void WritePicaReg(u32 id, u32 value) {
|
||||||
input.attr[i][comp].ToFloat32());
|
input.attr[i][comp].ToFloat32());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// NOTE: For now, we simply assume that the first input attribute corresponds to the position.
|
||||||
|
geometry_dumper.AddVertex({input.attr[0][0].ToFloat32(), input.attr[0][1].ToFloat32(), input.attr[0][2].ToFloat32()}, registers.triangle_topology);
|
||||||
|
|
||||||
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
|
VertexShader::OutputVertex output = VertexShader::RunShader(input, attribute_config.GetNumTotalAttributes());
|
||||||
|
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
|
@ -103,6 +110,7 @@ static inline void WritePicaReg(u32 id, u32 value) {
|
||||||
|
|
||||||
PrimitiveAssembly::SubmitVertex(output);
|
PrimitiveAssembly::SubmitVertex(output);
|
||||||
}
|
}
|
||||||
|
geometry_dumper.Dump();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,60 @@
|
||||||
|
// Copyright 2014 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "video_core/pica.h"
|
||||||
|
|
||||||
|
#include "debug_utils.h"
|
||||||
|
|
||||||
|
namespace Pica {
|
||||||
|
|
||||||
|
namespace DebugUtils {
|
||||||
|
|
||||||
|
void GeometryDumper::AddVertex(std::array<float,3> pos, TriangleTopology topology) {
|
||||||
|
vertices.push_back({pos[0], pos[1], pos[2]});
|
||||||
|
|
||||||
|
int num_vertices = vertices.size();
|
||||||
|
|
||||||
|
switch (topology) {
|
||||||
|
case TriangleTopology::List:
|
||||||
|
case TriangleTopology::ListIndexed:
|
||||||
|
if (0 == (num_vertices % 3))
|
||||||
|
faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
ERROR_LOG(GPU, "Unknown triangle topology %x", (int)topology);
|
||||||
|
exit(0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GeometryDumper::Dump() {
|
||||||
|
// NOTE: Permanently enabling this just trashes hard disks for no reason.
|
||||||
|
// Hence, this is currently disabled.
|
||||||
|
return;
|
||||||
|
|
||||||
|
static int index = 0;
|
||||||
|
std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj";
|
||||||
|
|
||||||
|
std::ofstream file(filename);
|
||||||
|
|
||||||
|
for (const auto& vertex : vertices) {
|
||||||
|
file << "v " << vertex.pos[0]
|
||||||
|
<< " " << vertex.pos[1]
|
||||||
|
<< " " << vertex.pos[2] << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const Face& face : faces) {
|
||||||
|
file << "f " << 1+face.index[0]
|
||||||
|
<< " " << 1+face.index[1]
|
||||||
|
<< " " << 1+face.index[2] << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
} // namespace
|
|
@ -0,0 +1,40 @@
|
||||||
|
// Copyright 2014 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "video_core/pica.h"
|
||||||
|
|
||||||
|
namespace Pica {
|
||||||
|
|
||||||
|
namespace DebugUtils {
|
||||||
|
|
||||||
|
using TriangleTopology = Regs::TriangleTopology;
|
||||||
|
|
||||||
|
// Simple utility class for dumping geometry data to an OBJ file
|
||||||
|
class GeometryDumper {
|
||||||
|
public:
|
||||||
|
void AddVertex(std::array<float,3> pos, TriangleTopology topology);
|
||||||
|
|
||||||
|
void Dump();
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct Vertex {
|
||||||
|
std::array<float,3> pos;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Face {
|
||||||
|
int index[3];
|
||||||
|
};
|
||||||
|
|
||||||
|
std::vector<Vertex> vertices;
|
||||||
|
std::vector<Face> faces;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
} // namespace
|
|
@ -19,6 +19,7 @@
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClCompile Include="debug_utils\debug_utils.cpp" />
|
||||||
<ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
|
<ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
|
||||||
<ClCompile Include="clipper.cpp" />
|
<ClCompile Include="clipper.cpp" />
|
||||||
<ClCompile Include="command_processor.cpp" />
|
<ClCompile Include="command_processor.cpp" />
|
||||||
|
@ -40,6 +41,7 @@
|
||||||
<ClInclude Include="utils.h" />
|
<ClInclude Include="utils.h" />
|
||||||
<ClInclude Include="vertex_shader.h" />
|
<ClInclude Include="vertex_shader.h" />
|
||||||
<ClInclude Include="video_core.h" />
|
<ClInclude Include="video_core.h" />
|
||||||
|
<ClInclude Include="debug_utils\debug_utils.h" />
|
||||||
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
|
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
|
@ -4,6 +4,9 @@
|
||||||
<Filter Include="renderer_opengl">
|
<Filter Include="renderer_opengl">
|
||||||
<UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier>
|
<UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="debug_utils">
|
||||||
|
<UniqueIdentifier>{0ac498e6-bbd8-46e3-9d5f-e816546ab90e}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="renderer_opengl\renderer_opengl.cpp">
|
<ClCompile Include="renderer_opengl\renderer_opengl.cpp">
|
||||||
|
@ -16,11 +19,11 @@
|
||||||
<ClCompile Include="utils.cpp" />
|
<ClCompile Include="utils.cpp" />
|
||||||
<ClCompile Include="vertex_shader.cpp" />
|
<ClCompile Include="vertex_shader.cpp" />
|
||||||
<ClCompile Include="video_core.cpp" />
|
<ClCompile Include="video_core.cpp" />
|
||||||
|
<ClCompile Include="debug_utils\debug_utils.cpp">
|
||||||
|
<Filter>debug_utils</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="renderer_opengl\renderer_opengl.h">
|
|
||||||
<Filter>renderer_opengl</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="clipper.h" />
|
<ClInclude Include="clipper.h" />
|
||||||
<ClInclude Include="command_processor.h" />
|
<ClInclude Include="command_processor.h" />
|
||||||
<ClInclude Include="gpu_debugger.h" />
|
<ClInclude Include="gpu_debugger.h" />
|
||||||
|
@ -32,8 +35,12 @@
|
||||||
<ClInclude Include="utils.h" />
|
<ClInclude Include="utils.h" />
|
||||||
<ClInclude Include="vertex_shader.h" />
|
<ClInclude Include="vertex_shader.h" />
|
||||||
<ClInclude Include="video_core.h" />
|
<ClInclude Include="video_core.h" />
|
||||||
|
<ClInclude Include="renderer_opengl\renderer_opengl.h" />
|
||||||
|
<ClInclude Include="debug_utils\debug_utils.h">
|
||||||
|
<Filter>debug_utils</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Text Include="CMakeLists.txt" />
|
<Text Include="CMakeLists.txt" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in New Issue