core: Replace lock_guard with scoped_lock
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		@@ -53,13 +53,13 @@ PerfStats::~PerfStats() {
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}
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void PerfStats::BeginSystemFrame() {
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    std::lock_guard lock{object_mutex};
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    std::scoped_lock lock{object_mutex};
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    frame_begin = Clock::now();
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}
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void PerfStats::EndSystemFrame() {
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    std::lock_guard lock{object_mutex};
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    std::scoped_lock lock{object_mutex};
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    auto frame_end = Clock::now();
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    const auto frame_time = frame_end - frame_begin;
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@@ -79,7 +79,7 @@ void PerfStats::EndGameFrame() {
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}
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double PerfStats::GetMeanFrametime() const {
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    std::lock_guard lock{object_mutex};
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    std::scoped_lock lock{object_mutex};
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    if (current_index <= IgnoreFrames) {
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        return 0;
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@@ -91,7 +91,7 @@ double PerfStats::GetMeanFrametime() const {
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}
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PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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    std::lock_guard lock{object_mutex};
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    std::scoped_lock lock{object_mutex};
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    const auto now = Clock::now();
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    // Walltime elapsed since stats were reset
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@@ -120,7 +120,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
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}
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double PerfStats::GetLastFrameTimeScale() const {
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    std::lock_guard lock{object_mutex};
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    std::scoped_lock lock{object_mutex};
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    constexpr double FRAME_LENGTH = 1.0 / 60;
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    return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
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@@ -80,7 +80,7 @@ bool Freezer::IsActive() const {
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}
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void Freezer::Clear() {
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    std::lock_guard lock{entries_mutex};
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    std::scoped_lock lock{entries_mutex};
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    LOG_DEBUG(Common_Memory, "Clearing all frozen memory values.");
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@@ -88,7 +88,7 @@ void Freezer::Clear() {
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}
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u64 Freezer::Freeze(VAddr address, u32 width) {
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    std::lock_guard lock{entries_mutex};
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    std::scoped_lock lock{entries_mutex};
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    const auto current_value = MemoryReadWidth(memory, width, address);
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    entries.push_back({address, width, current_value});
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@@ -101,7 +101,7 @@ u64 Freezer::Freeze(VAddr address, u32 width) {
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}
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void Freezer::Unfreeze(VAddr address) {
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    std::lock_guard lock{entries_mutex};
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    std::scoped_lock lock{entries_mutex};
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    LOG_DEBUG(Common_Memory, "Unfreezing memory for address={:016X}", address);
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@@ -109,13 +109,13 @@ void Freezer::Unfreeze(VAddr address) {
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}
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bool Freezer::IsFrozen(VAddr address) const {
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    std::lock_guard lock{entries_mutex};
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    std::scoped_lock lock{entries_mutex};
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    return FindEntry(address) != entries.cend();
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}
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void Freezer::SetFrozenValue(VAddr address, u64 value) {
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    std::lock_guard lock{entries_mutex};
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    std::scoped_lock lock{entries_mutex};
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    const auto iter = FindEntry(address);
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@@ -132,7 +132,7 @@ void Freezer::SetFrozenValue(VAddr address, u64 value) {
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}
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std::optional<Freezer::Entry> Freezer::GetEntry(VAddr address) const {
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    std::lock_guard lock{entries_mutex};
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    std::scoped_lock lock{entries_mutex};
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    const auto iter = FindEntry(address);
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@@ -144,7 +144,7 @@ std::optional<Freezer::Entry> Freezer::GetEntry(VAddr address) const {
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}
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std::vector<Freezer::Entry> Freezer::GetEntries() const {
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    std::lock_guard lock{entries_mutex};
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    std::scoped_lock lock{entries_mutex};
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    return entries;
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}
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@@ -165,7 +165,7 @@ void Freezer::FrameCallback(std::uintptr_t, std::chrono::nanoseconds ns_late) {
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        return;
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    }
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    std::lock_guard lock{entries_mutex};
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    std::scoped_lock lock{entries_mutex};
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    for (const auto& entry : entries) {
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        LOG_DEBUG(Common_Memory,
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@@ -178,7 +178,7 @@ void Freezer::FrameCallback(std::uintptr_t, std::chrono::nanoseconds ns_late) {
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}
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void Freezer::FillEntryReads() {
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    std::lock_guard lock{entries_mutex};
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    std::scoped_lock lock{entries_mutex};
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    LOG_DEBUG(Common_Memory, "Updating memory freeze entries to current values.");
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