diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 086bdf8d0..028e8b2d2 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -14,6 +14,7 @@ add_library(shader_recompiler STATIC
     backend/spirv/emit_spirv_logical.cpp
     backend/spirv/emit_spirv_memory.cpp
     backend/spirv/emit_spirv_select.cpp
+    backend/spirv/emit_spirv_special.cpp
     backend/spirv/emit_spirv_undefined.cpp
     backend/spirv/emit_spirv_vote.cpp
     environment.h
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 36f130781..ea46af244 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -67,6 +67,18 @@ Id DefineInput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin =
 Id DefineOutput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) {
     return DefineVariable(ctx, type, builtin, spv::StorageClass::Output);
 }
+
+Id GetAttributeType(EmitContext& ctx, AttributeType type) {
+    switch (type) {
+    case AttributeType::Float:
+        return ctx.F32[4];
+    case AttributeType::SignedInt:
+        return ctx.TypeVector(ctx.TypeInt(32, true), 4);
+    case AttributeType::UnsignedInt:
+        return ctx.U32[4];
+    }
+    throw InvalidArgument("Invalid attribute type {}", type);
+}
 } // Anonymous namespace
 
 void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
@@ -82,11 +94,11 @@ void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_vie
 }
 
 EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& binding)
-    : Sirit::Module(0x00010000), profile{profile_} {
+    : Sirit::Module(0x00010000), profile{profile_}, stage{program.stage} {
     AddCapability(spv::Capability::Shader);
     DefineCommonTypes(program.info);
     DefineCommonConstants();
-    DefineInterfaces(program.info, program.stage);
+    DefineInterfaces(program.info);
     DefineConstantBuffers(program.info, binding);
     DefineStorageBuffers(program.info, binding);
     DefineTextures(program.info, binding);
@@ -130,6 +142,9 @@ void EmitContext::DefineCommonTypes(const Info& info) {
     U32.Define(*this, TypeInt(32, false), "u32");
 
     input_f32 = Name(TypePointer(spv::StorageClass::Input, F32[1]), "input_f32");
+    input_u32 = Name(TypePointer(spv::StorageClass::Input, U32[1]), "input_u32");
+    input_s32 = Name(TypePointer(spv::StorageClass::Input, TypeInt(32, true)), "input_s32");
+
     output_f32 = Name(TypePointer(spv::StorageClass::Output, F32[1]), "output_f32");
 
     if (info.uses_int8) {
@@ -162,9 +177,9 @@ void EmitContext::DefineCommonConstants() {
     u32_zero_value = Constant(U32[1], 0U);
 }
 
-void EmitContext::DefineInterfaces(const Info& info, Stage stage) {
-    DefineInputs(info, stage);
-    DefineOutputs(info, stage);
+void EmitContext::DefineInterfaces(const Info& info) {
+    DefineInputs(info);
+    DefineOutputs(info);
 }
 
 void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
@@ -252,7 +267,7 @@ void EmitContext::DefineLabels(IR::Program& program) {
     }
 }
 
-void EmitContext::DefineInputs(const Info& info, Stage stage) {
+void EmitContext::DefineInputs(const Info& info) {
     if (info.uses_workgroup_id) {
         workgroup_id = DefineInput(*this, U32[3], spv::BuiltIn::WorkgroupId);
     }
@@ -288,8 +303,8 @@ void EmitContext::DefineInputs(const Info& info, Stage stage) {
         if (!info.loads_generics[index]) {
             continue;
         }
-        // FIXME: Declare size from input
-        const Id id{DefineInput(*this, F32[4])};
+        const Id type{GetAttributeType(*this, profile.generic_input_types[index])};
+        const Id id{DefineInput(*this, type)};
         Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
         Name(id, fmt::format("in_attr{}", index));
         input_generics[index] = id;
@@ -323,8 +338,8 @@ void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions:
     }
 }
 
-void EmitContext::DefineOutputs(const Info& info, Stage stage) {
-    if (info.stores_position) {
+void EmitContext::DefineOutputs(const Info& info) {
+    if (info.stores_position || stage == Stage::VertexB) {
         output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);
     }
     for (size_t i = 0; i < info.stores_generics.size(); ++i) {
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 6e64360bf..5ed815c06 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -52,6 +52,7 @@ public:
     [[nodiscard]] Id Def(const IR::Value& value);
 
     const Profile& profile;
+    Stage stage{};
 
     Id void_id{};
     Id U1{};
@@ -72,6 +73,9 @@ public:
     UniformDefinitions uniform_types;
 
     Id input_f32{};
+    Id input_u32{};
+    Id input_s32{};
+
     Id output_f32{};
 
     Id storage_u32{};
@@ -104,7 +108,7 @@ public:
 private:
     void DefineCommonTypes(const Info& info);
     void DefineCommonConstants();
-    void DefineInterfaces(const Info& info, Stage stage);
+    void DefineInterfaces(const Info& info);
     void DefineConstantBuffers(const Info& info, u32& binding);
     void DefineStorageBuffers(const Info& info, u32& binding);
     void DefineTextures(const Info& info, u32& binding);
@@ -113,8 +117,8 @@ private:
     void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
                                Id type, char type_char, u32 element_size);
 
-    void DefineInputs(const Info& info, Stage stage);
-    void DefineOutputs(const Info& info, Stage stage);
+    void DefineInputs(const Info& info);
+    void DefineOutputs(const Info& info);
 };
 
 } // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index ce23200f2..7fefcf2f2 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -28,6 +28,8 @@ void EmitLoopMerge(EmitContext& ctx, Id merge_label, Id continue_label);
 void EmitSelectionMerge(EmitContext& ctx, Id merge_label);
 void EmitReturn(EmitContext& ctx);
 void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label);
+void EmitPrologue(EmitContext& ctx);
+void EmitEpilogue(EmitContext& ctx);
 void EmitGetRegister(EmitContext& ctx);
 void EmitSetRegister(EmitContext& ctx);
 void EmitGetPred(EmitContext& ctx);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 052b84151..8fc040f8b 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -2,30 +2,26 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
+#include <tuple>
+
 #include "shader_recompiler/backend/spirv/emit_spirv.h"
 
+#pragma optimize("", off)
+
 namespace Shader::Backend::SPIRV {
 namespace {
-Id InputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
-    const u32 element{static_cast<u32>(attr) % 4};
-    const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
-    if (IR::IsGeneric(attr)) {
-        const u32 index{IR::GenericAttributeIndex(attr)};
-        return ctx.OpAccessChain(ctx.input_f32, ctx.input_generics.at(index), element_id());
-    }
-    switch (attr) {
-    case IR::Attribute::PositionX:
-    case IR::Attribute::PositionY:
-    case IR::Attribute::PositionZ:
-    case IR::Attribute::PositionW:
-        return ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id());
-    case IR::Attribute::InstanceId:
-        return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
-    case IR::Attribute::VertexId:
-        return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
-    default:
-        throw NotImplementedException("Read attribute {}", attr);
+std::tuple<Id, Id, bool> AttrTypes(EmitContext& ctx, u32 index) {
+    const bool is_first_reader{ctx.stage == Stage::VertexB};
+    const AttributeType type{ctx.profile.generic_input_types.at(index)};
+    switch (type) {
+    case AttributeType::Float:
+        return {ctx.input_f32, ctx.F32[1], false};
+    case AttributeType::UnsignedInt:
+        return {ctx.input_u32, ctx.U32[1], true};
+    case AttributeType::SignedInt:
+        return {ctx.input_s32, ctx.TypeInt(32, true), true};
     }
+    throw InvalidArgument("Invalid attribute type {}", type);
 }
 
 Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
@@ -129,19 +125,40 @@ Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
 }
 
 Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
-    if (!ctx.profile.support_vertex_instance_id) {
-        switch (attr) {
-        case IR::Attribute::InstanceId:
+    const u32 element{static_cast<u32>(attr) % 4};
+    const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
+    if (IR::IsGeneric(attr)) {
+        const u32 index{IR::GenericAttributeIndex(attr)};
+        const auto [pointer_type, type, needs_cast]{AttrTypes(ctx, index)};
+        const Id generic_id{ctx.input_generics.at(index)};
+        const Id pointer{ctx.OpAccessChain(pointer_type, generic_id, element_id())};
+        const Id value{ctx.OpLoad(type, pointer)};
+        return needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
+    }
+    switch (attr) {
+    case IR::Attribute::PositionX:
+    case IR::Attribute::PositionY:
+    case IR::Attribute::PositionZ:
+    case IR::Attribute::PositionW:
+        return ctx.OpLoad(ctx.F32[1],
+                          ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id()));
+    case IR::Attribute::InstanceId:
+        if (ctx.profile.support_vertex_instance_id) {
+            return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
+        } else {
             return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_index),
                               ctx.OpLoad(ctx.U32[1], ctx.base_instance));
-        case IR::Attribute::VertexId:
+        }
+    case IR::Attribute::VertexId:
+        if (ctx.profile.support_vertex_instance_id) {
+            return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
+        } else {
             return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index),
                               ctx.OpLoad(ctx.U32[1], ctx.base_vertex));
-        default:
-            break;
         }
+    default:
+        throw NotImplementedException("Read attribute {}", attr);
     }
-    return ctx.OpLoad(ctx.F32[1], InputAttrPointer(ctx, attr));
 }
 
 void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value) {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
new file mode 100644
index 000000000..70ae7b51e
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
@@ -0,0 +1,35 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/spirv/emit_spirv.h"
+
+namespace Shader::Backend::SPIRV {
+
+void EmitPrologue(EmitContext& ctx) {
+    if (ctx.stage == Stage::VertexB) {
+        const Id zero{ctx.Constant(ctx.F32[1], 0.0f)};
+        const Id one{ctx.Constant(ctx.F32[1], 1.0f)};
+        const Id null_vector{ctx.ConstantComposite(ctx.F32[4], zero, zero, zero, zero)};
+        ctx.OpStore(ctx.output_position, ctx.ConstantComposite(ctx.F32[4], zero, zero, zero, one));
+        for (const Id generic_id : ctx.output_generics) {
+            if (Sirit::ValidId(generic_id)) {
+                ctx.OpStore(generic_id, null_vector);
+            }
+        }
+    }
+}
+
+void EmitEpilogue(EmitContext& ctx) {
+    if (ctx.profile.convert_depth_mode) {
+        const Id type{ctx.F32[1]};
+        const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
+        const Id z{ctx.OpCompositeExtract(type, position, 2u)};
+        const Id w{ctx.OpCompositeExtract(type, position, 3u)};
+        const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
+        const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
+        ctx.OpStore(ctx.output_position, vector);
+    }
+}
+
+} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index ff2970125..ce610799a 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -92,6 +92,14 @@ void IREmitter::DemoteToHelperInvocation(Block* continue_label) {
     Inst(Opcode::DemoteToHelperInvocation, continue_label);
 }
 
+void IREmitter::Prologue() {
+    Inst(Opcode::Prologue);
+}
+
+void IREmitter::Epilogue() {
+    Inst(Opcode::Epilogue);
+}
+
 U32 IREmitter::GetReg(IR::Reg reg) {
     return Inst<U32>(Opcode::GetRegister, reg);
 }
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 1708be3ef..39109b0de 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -39,6 +39,9 @@ public:
     void Return();
     void DemoteToHelperInvocation(Block* continue_label);
 
+    void Prologue();
+    void Epilogue();
+
     [[nodiscard]] U32 GetReg(IR::Reg reg);
     void SetReg(IR::Reg reg, const U32& value);
 
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.cpp b/src/shader_recompiler/frontend/ir/microinstruction.cpp
index 21b7d8a9f..ba3968056 100644
--- a/src/shader_recompiler/frontend/ir/microinstruction.cpp
+++ b/src/shader_recompiler/frontend/ir/microinstruction.cpp
@@ -56,6 +56,8 @@ bool Inst::MayHaveSideEffects() const noexcept {
     case Opcode::SelectionMerge:
     case Opcode::Return:
     case Opcode::DemoteToHelperInvocation:
+    case Opcode::Prologue:
+    case Opcode::Epilogue:
     case Opcode::SetAttribute:
     case Opcode::SetAttributeIndexed:
     case Opcode::SetFragColor:
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index fe888b8b2..8945c7b04 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -15,6 +15,10 @@ OPCODE(SelectionMerge,                                      Void,           Labe
 OPCODE(Return,                                              Void,                                                                                           )
 OPCODE(DemoteToHelperInvocation,                            Void,           Label,                                                                          )
 
+// Special operations
+OPCODE(Prologue,                                            Void,                                                                                           )
+OPCODE(Epilogue,                                            Void,                                                                                           )
+
 // Context getters/setters
 OPCODE(GetRegister,                                         U32,            Reg,                                                                            )
 OPCODE(SetRegister,                                         Void,           Reg,            U32,                                                            )
diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
index cec03e73e..fdac1c95a 100644
--- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
+++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp
@@ -634,6 +634,9 @@ public:
         : stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, env{env_},
           block_list{block_list_} {
         Visit(root_stmt, nullptr, nullptr);
+
+        IR::IREmitter ir{*block_list.front()};
+        ir.Prologue();
     }
 
 private:
@@ -734,7 +737,9 @@ private:
                     current_block = block_pool.Create(inst_pool);
                     block_list.push_back(current_block);
                 }
-                IR::IREmitter{*current_block}.Return();
+                IR::IREmitter ir{*current_block};
+                ir.Epilogue();
+                ir.Return();
                 current_block = nullptr;
                 break;
             }
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index b57cbc310..41550bfc6 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -4,8 +4,18 @@
 
 #pragma once
 
+#include <array>
+
+#include "common/common_types.h"
+
 namespace Shader {
 
+enum class AttributeType : u8 {
+    Float,
+    SignedInt,
+    UnsignedInt,
+};
+
 struct Profile {
     bool unified_descriptor_binding{};
     bool support_vertex_instance_id{};
@@ -24,6 +34,9 @@ struct Profile {
 
     // FClamp is broken and OpFMax + OpFMin should be used instead
     bool has_broken_spirv_clamp{};
+
+    std::array<AttributeType, 32> generic_input_types{};
+    bool convert_depth_mode{};
 };
 
 } // namespace Shader
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index a2ec418b1..a87ed1976 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -181,6 +181,9 @@ void GraphicsPipeline::Configure(bool is_indexed) {
         PushImageDescriptors(stage_infos[stage], samplers.data(), image_view_ids.data(),
                              *texture_cache, *update_descriptor_queue, index);
     }
+    if (!descriptor_set_layout) {
+        return;
+    }
     const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
     update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
 
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index bdbc8dd1e..504b8c9d6 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -437,7 +437,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
       buffer_cache{buffer_cache_}, texture_cache{texture_cache_} {
     const auto& float_control{device.FloatControlProperties()};
     const VkDriverIdKHR driver_id{device.GetDriverID()};
-    profile = Shader::Profile{
+    base_profile = Shader::Profile{
         .unified_descriptor_binding = true,
         .support_vertex_instance_id = false,
         .support_float_controls = true,
@@ -458,6 +458,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
         .support_vote = true,
         .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
         .has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
+        .generic_input_types{},
     };
 }
 
@@ -589,6 +590,7 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
         Shader::Environment& env{*envs[env_index]};
         ++env_index;
 
+        const Shader::Profile profile{MakeProfile(key, env.ShaderStage())};
         const std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
         modules[stage_index] = BuildShader(device, code);
     }
@@ -645,9 +647,36 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
     Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
     Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
     u32 binding{0};
-    std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
+    std::vector<u32> code{EmitSPIRV(base_profile, env, program, binding)};
     return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
                            BuildShader(device, code)};
 }
 
+static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
+    switch (attr.Type()) {
+    case Maxwell::VertexAttribute::Type::SignedNorm:
+    case Maxwell::VertexAttribute::Type::UnsignedNorm:
+    case Maxwell::VertexAttribute::Type::UnsignedScaled:
+    case Maxwell::VertexAttribute::Type::SignedScaled:
+    case Maxwell::VertexAttribute::Type::Float:
+        return Shader::AttributeType::Float;
+    case Maxwell::VertexAttribute::Type::SignedInt:
+        return Shader::AttributeType::SignedInt;
+    case Maxwell::VertexAttribute::Type::UnsignedInt:
+        return Shader::AttributeType::UnsignedInt;
+    }
+    return Shader::AttributeType::Float;
+}
+
+Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
+                                           Shader::Stage stage) {
+    Shader::Profile profile{base_profile};
+    if (stage == Shader::Stage::VertexB) {
+        profile.convert_depth_mode = key.state.ndc_minus_one_to_one != 0;
+        std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
+                               &CastAttributeType);
+    }
+    return profile;
+}
+
 } // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index d481f56f9..e09d78063 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -156,6 +156,8 @@ private:
     ComputePipeline CreateComputePipeline(ShaderPools& pools, const ComputePipelineCacheKey& key,
                                           Shader::Environment& env) const;
 
+    Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key, Shader::Stage stage);
+
     Tegra::GPU& gpu;
     Tegra::Engines::Maxwell3D& maxwell3d;
     Tegra::Engines::KeplerCompute& kepler_compute;
@@ -176,7 +178,7 @@ private:
 
     ShaderPools main_pools;
 
-    Shader::Profile profile;
+    Shader::Profile base_profile;
     std::string pipeline_cache_filename;
 };