glsl: remove unused headers
This commit is contained in:
		| @@ -4,17 +4,12 @@ | ||||
|  | ||||
| #include <ranges> | ||||
| #include <string> | ||||
| #include <tuple> | ||||
|  | ||||
| #include "shader_recompiler/backend/bindings.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/ir_emitter.h" | ||||
| #include "shader_recompiler/frontend/ir/program.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| #pragma optimize("", off) | ||||
| namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
| template <class Func> | ||||
| @@ -173,13 +168,21 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { | ||||
|     } | ||||
| } | ||||
|  | ||||
| std::string GlslVersionSpecifier(const EmitContext& ctx) { | ||||
|     if (ctx.uses_y_direction) { | ||||
|         return " compatibility"; | ||||
|     } | ||||
|     return ""; | ||||
| } | ||||
| } // Anonymous namespace | ||||
|  | ||||
| std::string EmitGLSL(const Profile& profile, const RuntimeInfo&, IR::Program& program, | ||||
| std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program, | ||||
|                      Bindings& bindings) { | ||||
|     EmitContext ctx{program, bindings, profile}; | ||||
|     EmitContext ctx{program, bindings, profile, runtime_info}; | ||||
|     Precolor(program); | ||||
|     EmitCode(ctx, program); | ||||
|     const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))}; | ||||
|     ctx.code.insert(0, version); | ||||
|     ctx.code += "}"; | ||||
|     fmt::print("\n{}\n", ctx.code); | ||||
|     return ctx.code; | ||||
|   | ||||
| @@ -6,9 +6,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
|   | ||||
| @@ -5,9 +5,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
|   | ||||
| @@ -5,9 +5,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| static constexpr std::string_view SWIZZLE{"xyzw"}; | ||||
|   | ||||
| @@ -5,9 +5,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
|   | ||||
| @@ -5,9 +5,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|   | ||||
| @@ -5,9 +5,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
|   | ||||
| @@ -5,10 +5,8 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/modifiers.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| namespace { | ||||
|   | ||||
| @@ -5,9 +5,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { | ||||
|   | ||||
| @@ -5,9 +5,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
|  | ||||
|   | ||||
| @@ -5,9 +5,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding, | ||||
|   | ||||
| @@ -5,8 +5,6 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/program.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
|  | ||||
| #ifdef _MSC_VER | ||||
|   | ||||
| @@ -5,9 +5,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, | ||||
|   | ||||
| @@ -5,10 +5,7 @@ | ||||
| #include <string_view> | ||||
|  | ||||
| #include "shader_recompiler/backend/glsl/emit_context.h" | ||||
| #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" | ||||
| #include "shader_recompiler/frontend/ir/modifiers.h" | ||||
| #include "shader_recompiler/frontend/ir/value.h" | ||||
| #include "shader_recompiler/profile.h" | ||||
|  | ||||
| namespace Shader::Backend::GLSL { | ||||
| void EmitFSwizzleAdd([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
|   | ||||
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