input_common: minor fix to mouse movement
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		| @@ -135,7 +135,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) { | |||||||
|  |  | ||||||
|         auto mouse_change = |         auto mouse_change = | ||||||
|             (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); |             (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); | ||||||
|         last_motion_change += {-mouse_change.y, -mouse_change.x, last_motion_change.z}; |         last_motion_change += {-mouse_change.y, -mouse_change.x, 0}; | ||||||
|  |  | ||||||
|         const auto move_distance = mouse_change.Length(); |         const auto move_distance = mouse_change.Length(); | ||||||
|         if (move_distance == 0) { |         if (move_distance == 0) { | ||||||
|   | |||||||
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