shader: Fix constant propagation to use reverse post order
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		| @@ -5,6 +5,7 @@ | ||||
| #include <algorithm> | ||||
| #include <tuple> | ||||
| #include <type_traits> | ||||
| #include <ranges> | ||||
|  | ||||
| #include "common/bit_cast.h" | ||||
| #include "common/bit_util.h" | ||||
| @@ -424,7 +425,7 @@ void ConstantPropagation(IR::Block& block, IR::Inst& inst) { | ||||
| } // Anonymous namespace | ||||
|  | ||||
| void ConstantPropagationPass(IR::Program& program) { | ||||
|     for (IR::Block* const block : program.post_order_blocks) { | ||||
|     for (IR::Block* const block : program.post_order_blocks | std::views::reverse) { | ||||
|         for (IR::Inst& inst : block->Instructions()) { | ||||
|             ConstantPropagation(*block, inst); | ||||
|         } | ||||
|   | ||||
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