gl_state: Add support for glBindImageTextures
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2424eefad2
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@ -545,6 +545,26 @@ void OpenGLState::ApplySamplers() const {
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}
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}
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void OpenGLState::ApplyImages() const {
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bool has_delta{};
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std::size_t first{};
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std::size_t last{};
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for (std::size_t i = 0; i < std::size(images); ++i) {
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if (!UpdateValue(cur_state.images[i], images[i])) {
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continue;
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}
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if (!has_delta) {
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first = i;
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has_delta = true;
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}
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last = i;
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}
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if (has_delta) {
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glBindImageTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
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images.data() + first);
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}
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}
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void OpenGLState::Apply() {
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MICROPROFILE_SCOPE(OpenGL_State);
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ApplyFramebufferState();
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@ -576,6 +596,7 @@ void OpenGLState::Apply() {
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ApplyLogicOp();
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ApplyTextures();
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ApplySamplers();
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ApplyImages();
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if (dirty.polygon_offset) {
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ApplyPolygonOffset();
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dirty.polygon_offset = false;
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@ -134,6 +134,8 @@ public:
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};
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std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units;
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std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images{};
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struct {
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GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
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GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
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@ -220,6 +222,7 @@ public:
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void ApplyLogicOp() const;
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void ApplyTextures() const;
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void ApplySamplers() const;
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void ApplyImages() const;
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void ApplyDepthClamp() const;
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void ApplyPolygonOffset() const;
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void ApplyAlphaTest() const;
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