main: Address review feedback
Moves icon path to ~/.local/share/icons, though I'm opting to avoid using the game title for the icon and desktop entry name as that would cause filenames such as "yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
This commit is contained in:
parent
18bdf45868
commit
5a5bb91f40
|
@ -2422,18 +2422,21 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
|
|||
if (target == GameListShortcutTarget::Desktop) {
|
||||
target_directory = home_path / "Desktop";
|
||||
if (!Common::FS::IsDir(target_directory)) {
|
||||
QMessageBox::critical(this, tr("Create Shortcut"),
|
||||
tr("Cannot create shortcut on desktop. Path doesn't exist"),
|
||||
QMessageBox::critical(
|
||||
this, tr("Create Shortcut"),
|
||||
tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
|
||||
.arg(QString::fromStdString(target_directory)),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
} else if (target == GameListShortcutTarget::Applications) {
|
||||
target_directory =
|
||||
(xdg_data_home == nullptr ? home_path / ".local/share/applications" : xdg_data_home);
|
||||
if (!Common::FS::IsDir(target_directory)) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Create Shortcut"),
|
||||
tr("Cannot create shortcut in applications menu. Path doesn't exist"),
|
||||
target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
|
||||
"applications";
|
||||
if (!Common::FS::CreateDirs(target_directory)) {
|
||||
QMessageBox::critical(this, tr("Create Shortcut"),
|
||||
tr("Cannot create shortcut in applications menu. Path \"%1\" "
|
||||
"does not exist and cannot be created.")
|
||||
.arg(QString::fromStdString(target_directory)),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
|
@ -2443,13 +2446,23 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
|
|||
const std::string game_file_name = std::filesystem::path(game_path).filename().string();
|
||||
// Determine full paths for icon and shortcut
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
const std::filesystem::path icon_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir) /
|
||||
(program_id == 0 ? fmt::format("{}.png", game_file_name)
|
||||
: fmt::format("{:016X}/icon.png", program_id));
|
||||
std::filesystem::path system_icons_path =
|
||||
(xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) /
|
||||
"icons/hicolor/256x256";
|
||||
if (!Common::FS::CreateDirs(system_icons_path)) {
|
||||
QMessageBox::critical(
|
||||
this, tr("Create Icon"),
|
||||
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
|
||||
.arg(QString::fromStdString(system_icons_path)),
|
||||
QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
std::filesystem::path icon_path =
|
||||
system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
|
||||
: fmt::format("yuzu-{:016X}.png", program_id));
|
||||
const std::filesystem::path shortcut_path =
|
||||
target_directory / (program_id == 0 ? fmt::format("{}.desktop", game_file_name)
|
||||
: fmt::format("{:016X}.desktop", program_id));
|
||||
target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
|
||||
: fmt::format("yuzu-{:016X}.desktop", program_id));
|
||||
#else
|
||||
const std::filesystem::path icon_path{};
|
||||
const std::filesystem::path shortcut_path{};
|
||||
|
@ -2477,13 +2490,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
|
|||
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
|
||||
}
|
||||
|
||||
QImage icon_jpeg = QImage::fromData(icon_image_file.data(), icon_image_file.size());
|
||||
QImage icon_jpeg =
|
||||
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
// Convert and write the icon as a PNG
|
||||
if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
|
||||
LOG_ERROR(Frontend, "Could not write icon as PNG to file");
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path);
|
||||
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
|
@ -2507,7 +2521,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
|
|||
return;
|
||||
}
|
||||
|
||||
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path);
|
||||
LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
|
||||
QMessageBox::information(
|
||||
this, tr("Create Shortcut"),
|
||||
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
|
||||
|
|
Loading…
Reference in New Issue