GPUTHread: Remove async reads from Normal Accuracy.
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					committed by
					
						 Markus Wick
						Markus Wick
					
				
			
			
				
	
			
			
			
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							7b0d8bd1fb
						
					
				
				
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					588ab44470
				
			| @@ -99,25 +99,13 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) { | |||||||
|         PushCommand(FlushRegionCommand(addr, size)); |         PushCommand(FlushRegionCommand(addr, size)); | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|  |     if (!Settings::IsGPULevelExtreme()) { | ||||||
|     // Asynchronous GPU mode |         return; | ||||||
|     switch (Settings::values.gpu_accuracy.GetValue()) { |  | ||||||
|     case Settings::GPUAccuracy::Normal: |  | ||||||
|         PushCommand(FlushRegionCommand(addr, size)); |  | ||||||
|         break; |  | ||||||
|     case Settings::GPUAccuracy::High: |  | ||||||
|         // TODO(bunnei): Is this right? Preserving existing behavior for now |  | ||||||
|         break; |  | ||||||
|     case Settings::GPUAccuracy::Extreme: { |  | ||||||
|         auto& gpu = system.GPU(); |  | ||||||
|         u64 fence = gpu.RequestFlush(addr, size); |  | ||||||
|         PushCommand(GPUTickCommand(), true); |  | ||||||
|         ASSERT(fence <= gpu.CurrentFlushRequestFence()); |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     default: |  | ||||||
|         UNIMPLEMENTED_MSG("Unsupported gpu_accuracy {}", Settings::values.gpu_accuracy.GetValue()); |  | ||||||
|     } |     } | ||||||
|  |     auto& gpu = system.GPU(); | ||||||
|  |     u64 fence = gpu.RequestFlush(addr, size); | ||||||
|  |     PushCommand(GPUTickCommand(), true); | ||||||
|  |     ASSERT(fence <= gpu.CurrentFlushRequestFence()); | ||||||
| } | } | ||||||
|  |  | ||||||
| void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { | void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { | ||||||
|   | |||||||
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