Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
This reverts commit 9e2997c4b6.
			
			
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		| @@ -1938,21 +1938,14 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s | |||||||
|                                                                       bool is_written) const { |                                                                       bool is_written) const { | ||||||
|     const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr); |     const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr); | ||||||
|     const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8); |     const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8); | ||||||
|     const u32 alignment = runtime.GetStorageBufferAlignment(); |     const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); | ||||||
|  |  | ||||||
|     const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment); |  | ||||||
|     const u32 aligned_size = |  | ||||||
|         Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment); |  | ||||||
|  |  | ||||||
|     const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr); |  | ||||||
|     if (!cpu_addr || size == 0) { |     if (!cpu_addr || size == 0) { | ||||||
|         return NULL_BINDING; |         return NULL_BINDING; | ||||||
|     } |     } | ||||||
|  |     const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE); | ||||||
|     const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE); |  | ||||||
|     const Binding binding{ |     const Binding binding{ | ||||||
|         .cpu_addr = *cpu_addr, |         .cpu_addr = *cpu_addr, | ||||||
|         .size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr), |         .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr), | ||||||
|         .buffer_id = BufferId{}, |         .buffer_id = BufferId{}, | ||||||
|     }; |     }; | ||||||
|     return binding; |     return binding; | ||||||
|   | |||||||
| @@ -160,10 +160,6 @@ public: | |||||||
|         return device.CanReportMemoryUsage(); |         return device.CanReportMemoryUsage(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     u32 GetStorageBufferAlignment() const { |  | ||||||
|         return static_cast<u32>(device.GetShaderStorageBufferAlignment()); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
| private: | private: | ||||||
|     static constexpr std::array PABO_LUT{ |     static constexpr std::array PABO_LUT{ | ||||||
|         GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV,          GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, |         GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV,          GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, | ||||||
|   | |||||||
| @@ -236,7 +236,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo | |||||||
|           .needs_demote_reorder = device.IsAmd(), |           .needs_demote_reorder = device.IsAmd(), | ||||||
|           .support_snorm_render_buffer = false, |           .support_snorm_render_buffer = false, | ||||||
|           .support_viewport_index_layer = device.HasVertexViewportLayer(), |           .support_viewport_index_layer = device.HasVertexViewportLayer(), | ||||||
|           .min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()), |  | ||||||
|           .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(), |           .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(), | ||||||
|       } { |       } { | ||||||
|     if (use_asynchronous_shaders) { |     if (use_asynchronous_shaders) { | ||||||
|   | |||||||
| @@ -330,10 +330,6 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const { | |||||||
|     return device.CanReportMemoryUsage(); |     return device.CanReportMemoryUsage(); | ||||||
| } | } | ||||||
|  |  | ||||||
| u32 BufferCacheRuntime::GetStorageBufferAlignment() const { |  | ||||||
|     return static_cast<u32>(device.GetStorageBufferAlignment()); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| void BufferCacheRuntime::Finish() { | void BufferCacheRuntime::Finish() { | ||||||
|     scheduler.Finish(); |     scheduler.Finish(); | ||||||
| } | } | ||||||
|   | |||||||
| @@ -73,8 +73,6 @@ public: | |||||||
|  |  | ||||||
|     bool CanReportMemoryUsage() const; |     bool CanReportMemoryUsage() const; | ||||||
|  |  | ||||||
|     u32 GetStorageBufferAlignment() const; |  | ||||||
|  |  | ||||||
|     [[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size); |     [[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size); | ||||||
|  |  | ||||||
|     [[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size); |     [[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size); | ||||||
|   | |||||||
| @@ -344,7 +344,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device | |||||||
|             driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE, |             driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE, | ||||||
|         .support_snorm_render_buffer = true, |         .support_snorm_render_buffer = true, | ||||||
|         .support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(), |         .support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(), | ||||||
|         .min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()), |  | ||||||
|         .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(), |         .support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(), | ||||||
|     }; |     }; | ||||||
|  |  | ||||||
|   | |||||||
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