vulkan_device: Add a check for int8 support
Silences validation errors when shaders use int8 without specifying its support to the API
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@@ -139,11 +139,16 @@ public:
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return is_optimal_astc_supported;
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}
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/// Returns true if the device supports float16 natively
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/// Returns true if the device supports float16 natively.
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bool IsFloat16Supported() const {
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return is_float16_supported;
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}
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/// Returns true if the device supports int8 natively.
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bool IsInt8Supported() const {
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return is_int8_supported;
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}
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/// Returns true if the device warp size can potentially be bigger than guest's warp size.
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bool IsWarpSizePotentiallyBiggerThanGuest() const {
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return is_warp_potentially_bigger;
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@@ -367,7 +372,8 @@ private:
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u64 device_access_memory{}; ///< Total size of device local memory in bytes.
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u32 max_push_descriptors{}; ///< Maximum number of push descriptors
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bool is_optimal_astc_supported{}; ///< Support for native ASTC.
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bool is_float16_supported{}; ///< Support for float16 arithmetics.
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bool is_float16_supported{}; ///< Support for float16 arithmetic.
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bool is_int8_supported{}; ///< Support for int8 arithmetic.
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bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
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bool is_formatless_image_load_supported{}; ///< Support for shader image read without format.
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bool is_depth_bounds_supported{}; ///< Support for depth bounds.
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