Address second part of review comments
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		@@ -15,27 +15,40 @@ namespace AnnounceMultiplayerRoom {
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using MacAddress = std::array<u8, 6>;
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struct Member {
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    std::string username;
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    std::string nickname;
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    std::string display_name;
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    std::string avatar_url;
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    MacAddress mac_address;
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    std::string game_name;
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    u64 game_id;
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};
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struct RoomInformation {
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    std::string name;           ///< Name of the server
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    std::string description;    ///< Server description
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    u32 member_slots;           ///< Maximum number of members in this room
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    u16 port;                   ///< The port of this room
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    std::string preferred_game; ///< Game to advertise that you want to play
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    u64 preferred_game_id;      ///< Title ID for the advertised game
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    std::string host_username;  ///< Forum username of the host
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    bool enable_yuzu_mods;      ///< Allow yuzu Moderators to moderate on this room
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};
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struct GameInfo {
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    std::string name{""};
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    u64 id{0};
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};
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struct Room {
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    struct Member {
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        std::string username;
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        std::string nickname;
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        std::string avatar_url;
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        MacAddress mac_address;
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        std::string game_name;
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        u64 game_id;
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    };
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    RoomInformation information;
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    std::string id;
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    std::string verify_UID; ///< UID used for verification
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    std::string name;
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    std::string description;
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    std::string owner;
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    std::string ip;
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    u16 port;
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    u32 max_player;
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    u32 net_version;
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    bool has_password;
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    std::string preferred_game;
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    u64 preferred_game_id;
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    std::vector<Member> members;
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};
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@@ -71,9 +84,7 @@ public:
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     * @param game_id The title id of the game the player plays
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     * @param game_name The name of the game the player plays
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     */
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    virtual void AddPlayer(const std::string& username, const std::string& nickname,
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                           const std::string& avatar_url, const MacAddress& mac_address,
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                           const u64 game_id, const std::string& game_name) = 0;
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    virtual void AddPlayer(const Member& member) = 0;
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    /**
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     * Updates the data in the announce service. Re-register the room when required.
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@@ -116,9 +127,7 @@ public:
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                            const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
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                            const bool /*has_password*/, const std::string& /*preferred_game*/,
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                            const u64 /*preferred_game_id*/) override {}
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    void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/,
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                   const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/,
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                   const u64 /*game_id*/, const std::string& /*game_name*/) override {}
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    void AddPlayer(const Member& /*member*/) override {}
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    WebService::WebResult Update() override {
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        return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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                                     "WebService is missing", ""};
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