yuzu: Add docked, GPU accuracy and adapting filter hotkeys

This commit is contained in:
german77 2022-02-06 20:27:38 -06:00
parent b720009dc0
commit 49eb78497b
4 changed files with 68 additions and 58 deletions

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@ -65,12 +65,14 @@ const std::array<int, 2> Config::default_stick_mod = {
// This must be in alphabetical order according to action name as it must have the same order as // This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered. // UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off // clang-format off
const std::array<UISettings::Shortcut, 20> Config::default_hotkeys{{ const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}}, {QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}},
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}}, {QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}},
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}}, {QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}},
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Change Adapting Filter"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}}, {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}},
{QStringLiteral("Change GPU Accuracy"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}}, {QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}},
{QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}}, {QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}},

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@ -46,7 +46,7 @@ public:
default_mouse_buttons; default_mouse_buttons;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys; static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods; static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
static const std::array<UISettings::Shortcut, 20> default_hotkeys; static const std::array<UISettings::Shortcut, 22> default_hotkeys;
static constexpr UISettings::Theme default_theme{ static constexpr UISettings::Theme default_theme{
#ifdef _WIN32 #ifdef _WIN32

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@ -806,21 +806,8 @@ void GMainWindow::InitializeWidgets() {
filter_status_button = new QPushButton(); filter_status_button = new QPushButton();
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
filter_status_button->setFocusPolicy(Qt::NoFocus); filter_status_button->setFocusPolicy(Qt::NoFocus);
connect(filter_status_button, &QPushButton::clicked, [&] { connect(filter_status_button, &QPushButton::clicked, this,
auto filter = Settings::values.scaling_filter.GetValue(); &GMainWindow::OnToggleAdaptingFilter);
if (filter == Settings::ScalingFilter::LastFilter) {
filter = Settings::ScalingFilter::NearestNeighbor;
} else {
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
}
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
filter == Settings::ScalingFilter::Fsr) {
filter = Settings::ScalingFilter::NearestNeighbor;
}
Settings::values.scaling_filter.SetValue(filter);
filter_status_button->setChecked(true);
UpdateFilterText();
});
auto filter = Settings::values.scaling_filter.GetValue(); auto filter = Settings::values.scaling_filter.GetValue();
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
filter == Settings::ScalingFilter::Fsr) { filter == Settings::ScalingFilter::Fsr) {
@ -835,25 +822,7 @@ void GMainWindow::InitializeWidgets() {
dock_status_button = new QPushButton(); dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus); dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, [&] { connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
const bool is_docked = Settings::values.use_docked_mode.GetValue();
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (!is_docked && handheld->IsConnected()) {
QMessageBox::warning(this, tr("Invalid config detected"),
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
handheld->Disconnect();
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
player_1->Connect();
controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(!is_docked);
dock_status_button->setChecked(!is_docked);
OnDockedModeChanged(is_docked, !is_docked, *system);
});
dock_status_button->setText(tr("DOCK")); dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true); dock_status_button->setCheckable(true);
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
@ -863,22 +832,7 @@ void GMainWindow::InitializeWidgets() {
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton")); gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true); gpu_accuracy_button->setCheckable(true);
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus); gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
connect(gpu_accuracy_button, &QPushButton::clicked, [this] { connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::High: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
break;
}
case Settings::GPUAccuracy::Normal:
case Settings::GPUAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
}
}
system->ApplySettings();
UpdateGPUAccuracyButton();
});
UpdateGPUAccuracyButton(); UpdateGPUAccuracyButton();
statusBar()->insertPermanentWidget(0, gpu_accuracy_button); statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
@ -1009,12 +963,10 @@ void GMainWindow::InitializeHotkeys() {
ToggleFullscreen(); ToggleFullscreen();
} }
}); });
connect_shortcut(QStringLiteral("Change Docked Mode"), [&] { connect_shortcut(QStringLiteral("Change Adapting Filter"),
Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue()); &GMainWindow::OnToggleAdaptingFilter);
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
Settings::values.use_docked_mode.GetValue(), *system); connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
});
connect_shortcut(QStringLiteral("Audio Mute/Unmute"), connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
[] { Settings::values.audio_muted = !Settings::values.audio_muted; }); [] { Settings::values.audio_muted = !Settings::values.audio_muted; });
connect_shortcut(QStringLiteral("Audio Volume Down"), [] { connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
@ -2868,6 +2820,59 @@ void GMainWindow::OnTasReset() {
input_subsystem->GetTas()->Reset(); input_subsystem->GetTas()->Reset();
} }
void GMainWindow::OnToggleDockedMode() {
const bool is_docked = Settings::values.use_docked_mode.GetValue();
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (!is_docked && handheld->IsConnected()) {
QMessageBox::warning(this, tr("Invalid config detected"),
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
handheld->Disconnect();
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
player_1->Connect();
controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(!is_docked);
dock_status_button->setChecked(!is_docked);
OnDockedModeChanged(is_docked, !is_docked, *system);
}
void GMainWindow::OnToggleGpuAccuracy() {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::High: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
break;
}
case Settings::GPUAccuracy::Normal:
case Settings::GPUAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
}
}
system->ApplySettings();
UpdateGPUAccuracyButton();
}
void GMainWindow::OnToggleAdaptingFilter() {
auto filter = Settings::values.scaling_filter.GetValue();
if (filter == Settings::ScalingFilter::LastFilter) {
filter = Settings::ScalingFilter::NearestNeighbor;
} else {
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
}
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
filter == Settings::ScalingFilter::Fsr) {
filter = Settings::ScalingFilter::NearestNeighbor;
}
Settings::values.scaling_filter.SetValue(filter);
filter_status_button->setChecked(true);
UpdateFilterText();
}
void GMainWindow::OnConfigurePerGame() { void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID(); const u64 title_id = system->GetCurrentProcessProgramID();
OpenPerGameConfiguration(title_id, game_path.toStdString()); OpenPerGameConfiguration(title_id, game_path.toStdString());

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@ -284,6 +284,9 @@ private slots:
void OnTasStartStop(); void OnTasStartStop();
void OnTasRecord(); void OnTasRecord();
void OnTasReset(); void OnTasReset();
void OnToggleDockedMode();
void OnToggleGpuAccuracy();
void OnToggleAdaptingFilter();
void OnConfigurePerGame(); void OnConfigurePerGame();
void OnLoadAmiibo(); void OnLoadAmiibo();
void OnOpenYuzuFolder(); void OnOpenYuzuFolder();