log: Add logging class for Cheat Engine
This is better than just using something like Common.Filesystem or Common.Memory
This commit is contained in:
parent
c9ccdfbeac
commit
470466b31b
|
@ -255,6 +255,7 @@ void DebuggerBackend::Write(const Entry& entry) {
|
|||
CLS(Input) \
|
||||
CLS(Network) \
|
||||
CLS(Loader) \
|
||||
CLS(CheatEngine) \
|
||||
CLS(Crypto) \
|
||||
CLS(WebService)
|
||||
|
||||
|
|
|
@ -117,6 +117,7 @@ enum class Class : ClassType {
|
|||
Audio_DSP, ///< The HLE implementation of the DSP
|
||||
Audio_Sink, ///< Emulator audio output backend
|
||||
Loader, ///< ROM loader
|
||||
CheatEngine, ///< Memory manipulation and engine VM functions
|
||||
Crypto, ///< Cryptographic engine/functions
|
||||
Input, ///< Input emulation
|
||||
Network, ///< Network emulation
|
||||
|
|
Loading…
Reference in New Issue