Merge pull request #2112 from lioncash/shadowing
gl_rasterizer_cache: Get rid of variable shadowing
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commit
4327f430f1
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@ -36,7 +36,6 @@ using PixelFormat = VideoCore::Surface::PixelFormat;
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using ComponentType = VideoCore::Surface::ComponentType;
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using ComponentType = VideoCore::Surface::ComponentType;
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struct SurfaceParams {
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struct SurfaceParams {
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enum class SurfaceClass {
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enum class SurfaceClass {
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Uploaded,
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Uploaded,
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RenderTarget,
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RenderTarget,
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@ -169,20 +168,27 @@ struct SurfaceParams {
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}
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}
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u32 MipBlockDepth(u32 mip_level) const {
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u32 MipBlockDepth(u32 mip_level) const {
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if (mip_level == 0)
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if (mip_level == 0) {
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return block_depth;
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return block_depth;
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if (is_layered)
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}
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if (is_layered) {
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return 1;
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return 1;
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u32 depth = MipDepth(mip_level);
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}
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const u32 mip_depth = MipDepth(mip_level);
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u32 bd = 32;
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u32 bd = 32;
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while (bd > 1 && depth * 2 <= bd) {
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while (bd > 1 && mip_depth * 2 <= bd) {
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bd >>= 1;
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bd >>= 1;
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}
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}
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if (bd == 32) {
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if (bd == 32) {
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u32 bh = MipBlockHeight(mip_level);
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const u32 bh = MipBlockHeight(mip_level);
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if (bh >= 4)
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if (bh >= 4) {
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return 16;
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return 16;
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}
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}
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}
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return bd;
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return bd;
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}
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}
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