gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
This lets us indent the majority of the code and places the error case first.
This commit is contained in:
parent
dde5dce736
commit
3b678b9e8e
|
@ -13,15 +13,17 @@ namespace Impl {
|
|||
static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
|
||||
Maxwell3D::Regs::ShaderStage binding,
|
||||
size_t expected_size) {
|
||||
GLuint ub_index = glGetUniformBlockIndex(shader, name);
|
||||
if (ub_index != GL_INVALID_INDEX) {
|
||||
const GLuint ub_index = glGetUniformBlockIndex(shader, name);
|
||||
if (ub_index == GL_INVALID_INDEX) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLint ub_size = 0;
|
||||
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
|
||||
ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size,
|
||||
"Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
|
||||
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
|
||||
}
|
||||
}
|
||||
|
||||
void SetShaderUniformBlockBindings(GLuint shader) {
|
||||
SetShaderUniformBlockBinding(shader, "vs_config", Maxwell3D::Regs::ShaderStage::Vertex,
|
||||
|
|
Loading…
Reference in New Issue