texture_cache: Handle out of bound texture blits
Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
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@@ -490,8 +490,7 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
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write_barrier);
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}
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[[nodiscard]] VkImageBlit MakeImageBlit(const std::array<Offset2D, 2>& dst_region,
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const std::array<Offset2D, 2>& src_region,
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[[nodiscard]] VkImageBlit MakeImageBlit(const Region2D& dst_region, const Region2D& src_region,
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const VkImageSubresourceLayers& dst_layers,
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const VkImageSubresourceLayers& src_layers) {
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return VkImageBlit{
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@@ -499,13 +498,13 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
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.srcOffsets =
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{
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{
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.x = src_region[0].x,
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.y = src_region[0].y,
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.x = src_region.start.x,
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.y = src_region.start.y,
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.z = 0,
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},
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{
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.x = src_region[1].x,
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.y = src_region[1].y,
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.x = src_region.end.x,
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.y = src_region.end.y,
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.z = 1,
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},
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},
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@@ -513,42 +512,42 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
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.dstOffsets =
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{
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{
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.x = dst_region[0].x,
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.y = dst_region[0].y,
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.x = dst_region.start.x,
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.y = dst_region.start.y,
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.z = 0,
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},
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{
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.x = dst_region[1].x,
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.y = dst_region[1].y,
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.x = dst_region.end.x,
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.y = dst_region.end.y,
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.z = 1,
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},
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},
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};
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}
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[[nodiscard]] VkImageResolve MakeImageResolve(const std::array<Offset2D, 2>& dst_region,
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const std::array<Offset2D, 2>& src_region,
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[[nodiscard]] VkImageResolve MakeImageResolve(const Region2D& dst_region,
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const Region2D& src_region,
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const VkImageSubresourceLayers& dst_layers,
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const VkImageSubresourceLayers& src_layers) {
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return VkImageResolve{
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.srcSubresource = src_layers,
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.srcOffset =
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{
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.x = src_region[0].x,
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.y = src_region[0].y,
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.x = src_region.start.x,
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.y = src_region.start.y,
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.z = 0,
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},
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.dstSubresource = dst_layers,
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.dstOffset =
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{
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.x = dst_region[0].x,
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.y = dst_region[0].y,
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.x = dst_region.start.x,
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.y = dst_region.start.y,
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.z = 0,
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},
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.extent =
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{
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.width = static_cast<u32>(dst_region[1].x - dst_region[0].x),
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.height = static_cast<u32>(dst_region[1].y - dst_region[0].y),
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.width = static_cast<u32>(dst_region.end.x - dst_region.start.x),
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.height = static_cast<u32>(dst_region.end.y - dst_region.start.y),
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.depth = 1,
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},
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};
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@@ -602,8 +601,7 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
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}
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void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
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const std::array<Offset2D, 2>& dst_region,
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const std::array<Offset2D, 2>& src_region,
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const Region2D& dst_region, const Region2D& src_region,
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Tegra::Engines::Fermi2D::Filter filter,
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Tegra::Engines::Fermi2D::Operation operation) {
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const VkImageAspectFlags aspect_mask = ImageAspectMask(src.format);
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