texture_cache: Handle out of bound texture blits

Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
This commit is contained in:
ameerj
2021-05-07 22:14:21 -04:00
parent 260b841dc3
commit 3671fd0a97
8 changed files with 99 additions and 61 deletions

View File

@@ -490,8 +490,7 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
write_barrier);
}
[[nodiscard]] VkImageBlit MakeImageBlit(const std::array<Offset2D, 2>& dst_region,
const std::array<Offset2D, 2>& src_region,
[[nodiscard]] VkImageBlit MakeImageBlit(const Region2D& dst_region, const Region2D& src_region,
const VkImageSubresourceLayers& dst_layers,
const VkImageSubresourceLayers& src_layers) {
return VkImageBlit{
@@ -499,13 +498,13 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
.srcOffsets =
{
{
.x = src_region[0].x,
.y = src_region[0].y,
.x = src_region.start.x,
.y = src_region.start.y,
.z = 0,
},
{
.x = src_region[1].x,
.y = src_region[1].y,
.x = src_region.end.x,
.y = src_region.end.y,
.z = 1,
},
},
@@ -513,42 +512,42 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
.dstOffsets =
{
{
.x = dst_region[0].x,
.y = dst_region[0].y,
.x = dst_region.start.x,
.y = dst_region.start.y,
.z = 0,
},
{
.x = dst_region[1].x,
.y = dst_region[1].y,
.x = dst_region.end.x,
.y = dst_region.end.y,
.z = 1,
},
},
};
}
[[nodiscard]] VkImageResolve MakeImageResolve(const std::array<Offset2D, 2>& dst_region,
const std::array<Offset2D, 2>& src_region,
[[nodiscard]] VkImageResolve MakeImageResolve(const Region2D& dst_region,
const Region2D& src_region,
const VkImageSubresourceLayers& dst_layers,
const VkImageSubresourceLayers& src_layers) {
return VkImageResolve{
.srcSubresource = src_layers,
.srcOffset =
{
.x = src_region[0].x,
.y = src_region[0].y,
.x = src_region.start.x,
.y = src_region.start.y,
.z = 0,
},
.dstSubresource = dst_layers,
.dstOffset =
{
.x = dst_region[0].x,
.y = dst_region[0].y,
.x = dst_region.start.x,
.y = dst_region.start.y,
.z = 0,
},
.extent =
{
.width = static_cast<u32>(dst_region[1].x - dst_region[0].x),
.height = static_cast<u32>(dst_region[1].y - dst_region[0].y),
.width = static_cast<u32>(dst_region.end.x - dst_region.start.x),
.height = static_cast<u32>(dst_region.end.y - dst_region.start.y),
.depth = 1,
},
};
@@ -602,8 +601,7 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
}
void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
const std::array<Offset2D, 2>& dst_region,
const std::array<Offset2D, 2>& src_region,
const Region2D& dst_region, const Region2D& src_region,
Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation) {
const VkImageAspectFlags aspect_mask = ImageAspectMask(src.format);