shader: Implement BRX
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@ -13,6 +13,7 @@ OPCODE(BranchConditional, Void, U1,
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OPCODE(LoopMerge, Void, Label, Label, )
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OPCODE(SelectionMerge, Void, Label, )
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OPCODE(Return, Void, )
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OPCODE(Unreachable, Void, )
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OPCODE(DemoteToHelperInvocation, Void, Label, )
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// Special operations
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@ -26,6 +27,8 @@ OPCODE(GetPred, U1, Pred
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OPCODE(SetPred, Void, Pred, U1, )
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OPCODE(GetGotoVariable, U1, U32, )
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OPCODE(SetGotoVariable, Void, U32, U1, )
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OPCODE(GetIndirectBranchVariable, U32, )
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OPCODE(SetIndirectBranchVariable, Void, U32, )
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OPCODE(GetCbufU8, U32, U32, U32, )
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OPCODE(GetCbufS8, U32, U32, U32, )
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OPCODE(GetCbufU16, U32, U32, U32, )
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