Buffer Cache: disable reactive flushing in it.
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016c6feb49
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2df19ef0fd
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@ -203,11 +203,8 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
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const VAddr new_base_address = *cpu_dest_address + diff;
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const IntervalType add_interval{new_base_address, new_base_address + size};
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tmp_intervals.push_back(add_interval);
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if (!Settings::values.use_reactive_flushing.GetValue() ||
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memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) {
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uncommitted_ranges.add(add_interval);
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pending_ranges.add(add_interval);
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}
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};
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ForEachInRangeSet(common_ranges, *cpu_src_address, amount, mirror);
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// This subtraction in this order is important for overlapping copies.
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@ -1234,10 +1231,6 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 s
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const IntervalType base_interval{cpu_addr, cpu_addr + size};
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common_ranges.add(base_interval);
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if (Settings::values.use_reactive_flushing.GetValue() &&
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!memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) {
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return;
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}
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uncommitted_ranges.add(base_interval);
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pending_ranges.add(base_interval);
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}
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@ -510,13 +510,6 @@ VideoCore::RasterizerDownloadArea RasterizerVulkan::GetFlushArea(VAddr addr, u64
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return *area;
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}
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}
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{
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std::scoped_lock lock{buffer_cache.mutex};
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auto area = buffer_cache.GetFlushArea(addr, size);
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if (area) {
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return *area;
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}
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}
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VideoCore::RasterizerDownloadArea new_area{
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.start_address = Common::AlignDown(addr, Core::Memory::YUZU_PAGESIZE),
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.end_address = Common::AlignUp(addr + size, Core::Memory::YUZU_PAGESIZE),
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@ -1323,7 +1323,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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all_siblings.push_back(overlap_id);
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} else {
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bad_overlap_ids.push_back(overlap_id);
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overlap.flags |= ImageFlagBits::BadOverlap;
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}
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};
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ForEachImageInRegion(cpu_addr, size_bytes, region_check);
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@ -1434,8 +1433,13 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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ImageBase& aliased = slot_images[aliased_id];
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aliased.overlapping_images.push_back(new_image_id);
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new_image.overlapping_images.push_back(aliased_id);
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if (aliased.info.resources.levels == 1 && aliased.overlapping_images.size() > 1) {
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aliased.flags |= ImageFlagBits::BadOverlap;
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}
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if (new_image.info.resources.levels == 1 && new_image.overlapping_images.size() > 1) {
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new_image.flags |= ImageFlagBits::BadOverlap;
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}
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}
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RegisterImage(new_image_id);
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return new_image_id;
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}
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