Buffer Cache: disable reactive flushing in it.

This commit is contained in:
Fernando Sahmkow 2023-05-07 23:25:34 +02:00
parent 016c6feb49
commit 2df19ef0fd
3 changed files with 8 additions and 18 deletions

View File

@ -203,11 +203,8 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
const VAddr new_base_address = *cpu_dest_address + diff;
const IntervalType add_interval{new_base_address, new_base_address + size};
tmp_intervals.push_back(add_interval);
if (!Settings::values.use_reactive_flushing.GetValue() ||
memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) {
uncommitted_ranges.add(add_interval);
pending_ranges.add(add_interval);
}
};
ForEachInRangeSet(common_ranges, *cpu_src_address, amount, mirror);
// This subtraction in this order is important for overlapping copies.
@ -1234,10 +1231,6 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 s
const IntervalType base_interval{cpu_addr, cpu_addr + size};
common_ranges.add(base_interval);
if (Settings::values.use_reactive_flushing.GetValue() &&
!memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) {
return;
}
uncommitted_ranges.add(base_interval);
pending_ranges.add(base_interval);
}

View File

@ -510,13 +510,6 @@ VideoCore::RasterizerDownloadArea RasterizerVulkan::GetFlushArea(VAddr addr, u64
return *area;
}
}
{
std::scoped_lock lock{buffer_cache.mutex};
auto area = buffer_cache.GetFlushArea(addr, size);
if (area) {
return *area;
}
}
VideoCore::RasterizerDownloadArea new_area{
.start_address = Common::AlignDown(addr, Core::Memory::YUZU_PAGESIZE),
.end_address = Common::AlignUp(addr + size, Core::Memory::YUZU_PAGESIZE),

View File

@ -1323,7 +1323,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
all_siblings.push_back(overlap_id);
} else {
bad_overlap_ids.push_back(overlap_id);
overlap.flags |= ImageFlagBits::BadOverlap;
}
};
ForEachImageInRegion(cpu_addr, size_bytes, region_check);
@ -1434,8 +1433,13 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
ImageBase& aliased = slot_images[aliased_id];
aliased.overlapping_images.push_back(new_image_id);
new_image.overlapping_images.push_back(aliased_id);
if (aliased.info.resources.levels == 1 && aliased.overlapping_images.size() > 1) {
aliased.flags |= ImageFlagBits::BadOverlap;
}
if (new_image.info.resources.levels == 1 && new_image.overlapping_images.size() > 1) {
new_image.flags |= ImageFlagBits::BadOverlap;
}
}
RegisterImage(new_image_id);
return new_image_id;
}