shader_recompiler: remove barriers in conditional control flow when device lacks support
This commit is contained in:
@ -13,6 +13,7 @@ struct HostTranslateInfo;
|
||||
namespace Shader::Optimization {
|
||||
|
||||
void CollectShaderInfoPass(Environment& env, IR::Program& program);
|
||||
void ConditionalBarrierPass(IR::Program& program);
|
||||
void ConstantPropagationPass(Environment& env, IR::Program& program);
|
||||
void DeadCodeEliminationPass(IR::Program& program);
|
||||
void GlobalMemoryToStorageBufferPass(IR::Program& program);
|
||||
|
Reference in New Issue
Block a user