Network: Handle join request in Room
This commit is contained in:
		| @@ -3,8 +3,11 @@ | |||||||
| // Refer to the license.txt file included. | // Refer to the license.txt file included. | ||||||
|  |  | ||||||
| #include <atomic> | #include <atomic> | ||||||
|  | #include <random> | ||||||
| #include <thread> | #include <thread> | ||||||
|  | #include <vector> | ||||||
| #include "enet/enet.h" | #include "enet/enet.h" | ||||||
|  | #include "network/packet.h" | ||||||
| #include "network/room.h" | #include "network/room.h" | ||||||
|  |  | ||||||
| namespace Network { | namespace Network { | ||||||
| @@ -14,17 +17,87 @@ static constexpr u32 MaxConcurrentConnections = 10; | |||||||
|  |  | ||||||
| class Room::RoomImpl { | class Room::RoomImpl { | ||||||
| public: | public: | ||||||
|  |     // This MAC address is used to generate a 'Nintendo' like Mac address. | ||||||
|  |     const MacAddress NintendoOUI = {0x00, 0x1F, 0x32, 0x00, 0x00, 0x00}; | ||||||
|  |     std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress | ||||||
|  |  | ||||||
|     ENetHost* server = nullptr; ///< Network interface. |     ENetHost* server = nullptr; ///< Network interface. | ||||||
|  |  | ||||||
|     std::atomic<State> state{State::Closed}; ///< Current state of the room. |     std::atomic<State> state{State::Closed}; ///< Current state of the room. | ||||||
|     RoomInformation room_information;        ///< Information about this room. |     RoomInformation room_information;        ///< Information about this room. | ||||||
|  |  | ||||||
|  |     struct Member { | ||||||
|  |         std::string nickname;   ///< The nickname of the member. | ||||||
|  |         std::string game_name;  ///< The current game of the member | ||||||
|  |         MacAddress mac_address; ///< The assigned mac address of the member. | ||||||
|  |         ENetPeer* peer;         ///< The remote peer. | ||||||
|  |     }; | ||||||
|  |     using MemberList = std::vector<Member>; | ||||||
|  |     MemberList members; ///< Information about the members of this room. | ||||||
|  |  | ||||||
|  |     RoomImpl() : random_gen(std::random_device()()) {} | ||||||
|  |  | ||||||
|     /// Thread that receives and dispatches network packets |     /// Thread that receives and dispatches network packets | ||||||
|     std::unique_ptr<std::thread> room_thread; |     std::unique_ptr<std::thread> room_thread; | ||||||
|  |  | ||||||
|     /// Thread function that will receive and dispatch messages until the room is destroyed. |     /// Thread function that will receive and dispatch messages until the room is destroyed. | ||||||
|     void ServerLoop(); |     void ServerLoop(); | ||||||
|     void StartLoop(); |     void StartLoop(); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Parses and answers a room join request from a client. | ||||||
|  |      * Validates the uniqueness of the username and assigns the MAC address | ||||||
|  |      * that the client will use for the remainder of the connection. | ||||||
|  |      */ | ||||||
|  |     void HandleJoinRequest(const ENetEvent* event); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns whether the nickname is valid, ie. isn't already taken by someone else in the room. | ||||||
|  |      */ | ||||||
|  |     bool IsValidNickname(const std::string& nickname) const; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Returns whether the MAC address is valid, ie. isn't already taken by someone else in the | ||||||
|  |      * room. | ||||||
|  |      */ | ||||||
|  |     bool IsValidMacAddress(const MacAddress& address) const; | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid. | ||||||
|  |      */ | ||||||
|  |     void SendNameCollision(ENetPeer* client); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid. | ||||||
|  |      */ | ||||||
|  |     void SendMacCollision(ENetPeer* client); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Notifies the member that its connection attempt was successful, | ||||||
|  |      * and it is now part of the room. | ||||||
|  |      */ | ||||||
|  |     void SendJoinSuccess(ENetPeer* client, MacAddress mac_address); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Sends the information about the room, along with the list of members | ||||||
|  |      * to every connected client in the room. | ||||||
|  |      * The packet has the structure: | ||||||
|  |      * <MessageID>ID_ROOM_INFORMATION | ||||||
|  |      * <String> room_name | ||||||
|  |      * <uint32_t> member_slots: The max number of clients allowed in this room | ||||||
|  |      * <uint32_t> num_members: the number of currently joined clients | ||||||
|  |      * This is followed by the following three values for each member: | ||||||
|  |      * <String> nickname of that member | ||||||
|  |      * <MacAddress> mac_address of that member | ||||||
|  |      * <String> game_name of that member | ||||||
|  |      */ | ||||||
|  |     void BroadcastRoomInformation(); | ||||||
|  |  | ||||||
|  |     /** | ||||||
|  |      * Generates a free MAC address to assign to a new client. | ||||||
|  |      * The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32 | ||||||
|  |      */ | ||||||
|  |     MacAddress GenerateMacAddress(); | ||||||
| }; | }; | ||||||
|  |  | ||||||
| // RoomImpl | // RoomImpl | ||||||
| @@ -34,7 +107,12 @@ void Room::RoomImpl::ServerLoop() { | |||||||
|         if (enet_host_service(server, &event, 1000) > 0) { |         if (enet_host_service(server, &event, 1000) > 0) { | ||||||
|             switch (event.type) { |             switch (event.type) { | ||||||
|             case ENET_EVENT_TYPE_RECEIVE: |             case ENET_EVENT_TYPE_RECEIVE: | ||||||
|                 // TODO(B3N30): Select the type of message and handle it |                 switch (event.packet->data[0]) { | ||||||
|  |                 case IdJoinRequest: | ||||||
|  |                     HandleJoinRequest(&event); | ||||||
|  |                     break; | ||||||
|  |                     // TODO(B3N30): Handle the other message types | ||||||
|  |                 } | ||||||
|                 enet_packet_destroy(event.packet); |                 enet_packet_destroy(event.packet); | ||||||
|                 break; |                 break; | ||||||
|             case ENET_EVENT_TYPE_DISCONNECT: |             case ENET_EVENT_TYPE_DISCONNECT: | ||||||
| @@ -49,6 +127,126 @@ void Room::RoomImpl::StartLoop() { | |||||||
|     room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this); |     room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { | ||||||
|  |     Packet packet; | ||||||
|  |     packet.Append(event->packet->data, event->packet->dataLength); | ||||||
|  |     packet.IgnoreBytes(sizeof(MessageID)); | ||||||
|  |     std::string nickname; | ||||||
|  |     packet >> nickname; | ||||||
|  |  | ||||||
|  |     MacAddress preferred_mac; | ||||||
|  |     packet >> preferred_mac; | ||||||
|  |  | ||||||
|  |     if (!IsValidNickname(nickname)) { | ||||||
|  |         SendNameCollision(event->peer); | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     if (preferred_mac != NoPreferredMac) { | ||||||
|  |         // Verify if the preferred mac is available | ||||||
|  |         if (!IsValidMacAddress(preferred_mac)) { | ||||||
|  |             SendMacCollision(event->peer); | ||||||
|  |             return; | ||||||
|  |         } | ||||||
|  |     } else { | ||||||
|  |         // Assign a MAC address of this client automatically | ||||||
|  |         preferred_mac = GenerateMacAddress(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // At this point the client is ready to be added to the room. | ||||||
|  |     Member member{}; | ||||||
|  |     member.mac_address = preferred_mac; | ||||||
|  |     member.nickname = nickname; | ||||||
|  |     member.peer = event->peer; | ||||||
|  |  | ||||||
|  |     members.push_back(member); | ||||||
|  |  | ||||||
|  |     // Notify everyone that the room information has changed. | ||||||
|  |     BroadcastRoomInformation(); | ||||||
|  |     SendJoinSuccess(event->peer, preferred_mac); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const { | ||||||
|  |     // A nickname is valid if it is not already taken by anybody else in the room. | ||||||
|  |     // TODO(B3N30): Check for empty names, spaces, etc. | ||||||
|  |     for (const Member& member : members) { | ||||||
|  |         if (member.nickname == nickname) { | ||||||
|  |             return false; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     return true; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const { | ||||||
|  |     // A MAC address is valid if it is not already taken by anybody else in the room. | ||||||
|  |     for (const Member& member : members) { | ||||||
|  |         if (member.mac_address == address) { | ||||||
|  |             return false; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     return true; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Room::RoomImpl::SendNameCollision(ENetPeer* client) { | ||||||
|  |     Packet packet; | ||||||
|  |     packet << static_cast<MessageID>(IdNameCollision); | ||||||
|  |  | ||||||
|  |     ENetPacket* enet_packet = | ||||||
|  |         enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); | ||||||
|  |     enet_peer_send(client, 0, enet_packet); | ||||||
|  |     enet_host_flush(server); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Room::RoomImpl::SendMacCollision(ENetPeer* client) { | ||||||
|  |     Packet packet; | ||||||
|  |     packet << static_cast<MessageID>(IdMacCollision); | ||||||
|  |  | ||||||
|  |     ENetPacket* enet_packet = | ||||||
|  |         enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); | ||||||
|  |     enet_peer_send(client, 0, enet_packet); | ||||||
|  |     enet_host_flush(server); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) { | ||||||
|  |     Packet packet; | ||||||
|  |     packet << static_cast<MessageID>(IdJoinSuccess); | ||||||
|  |     packet << mac_address; | ||||||
|  |     ENetPacket* enet_packet = | ||||||
|  |         enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); | ||||||
|  |     enet_peer_send(client, 0, enet_packet); | ||||||
|  |     enet_host_flush(server); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Room::RoomImpl::BroadcastRoomInformation() { | ||||||
|  |     Packet packet; | ||||||
|  |     packet << static_cast<MessageID>(IdRoomInformation); | ||||||
|  |     packet << room_information.name; | ||||||
|  |     packet << room_information.member_slots; | ||||||
|  |  | ||||||
|  |     packet << static_cast<uint32_t>(members.size()); | ||||||
|  |     for (const auto& member : members) { | ||||||
|  |         packet << member.nickname; | ||||||
|  |         packet << member.mac_address; | ||||||
|  |         packet << member.game_name; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     ENetPacket* enet_packet = | ||||||
|  |         enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); | ||||||
|  |     enet_host_broadcast(server, 0, enet_packet); | ||||||
|  |     enet_host_flush(server); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | MacAddress Room::RoomImpl::GenerateMacAddress() { | ||||||
|  |     MacAddress result_mac = NintendoOUI; | ||||||
|  |     std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF | ||||||
|  |     do { | ||||||
|  |         for (int i = 3; i < result_mac.size(); ++i) { | ||||||
|  |             result_mac[i] = dis(random_gen); | ||||||
|  |         } | ||||||
|  |     } while (!IsValidMacAddress(result_mac)); | ||||||
|  |     return result_mac; | ||||||
|  | } | ||||||
|  |  | ||||||
| // Room | // Room | ||||||
| Room::Room() : room_impl{std::make_unique<RoomImpl>()} {} | Room::Room() : room_impl{std::make_unique<RoomImpl>()} {} | ||||||
|  |  | ||||||
|   | |||||||
| @@ -4,6 +4,7 @@ | |||||||
|  |  | ||||||
| #pragma once | #pragma once | ||||||
|  |  | ||||||
|  | #include <array> | ||||||
| #include <memory> | #include <memory> | ||||||
| #include <string> | #include <string> | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| @@ -18,6 +19,11 @@ struct RoomInformation { | |||||||
|     u32 member_slots; ///< Maximum number of members in this room |     u32 member_slots; ///< Maximum number of members in this room | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | using MacAddress = std::array<uint8_t, 6>; | ||||||
|  | /// A special MAC address that tells the room we're joining to assign us a MAC address | ||||||
|  | /// automatically. | ||||||
|  | const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; | ||||||
|  |  | ||||||
| // The different types of messages that can be sent. The first byte of each packet defines the type | // The different types of messages that can be sent. The first byte of each packet defines the type | ||||||
| typedef uint8_t MessageID; | typedef uint8_t MessageID; | ||||||
| enum RoomMessageTypes { | enum RoomMessageTypes { | ||||||
|   | |||||||
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