shader: Fix floating point comparison for FP16

This commit is contained in:
FernandoS27
2021-03-21 04:33:19 +01:00
committed by ameerj
parent e10d9c1b8e
commit 27fb97377e
5 changed files with 54 additions and 30 deletions

View File

@ -72,7 +72,7 @@ bool IsCompareOpOrdered(FPCompareOp op) {
}
}
IR::U1 FloatingPointCompare(IR::IREmitter& ir, const IR::F32& operand_1, const IR::F32& operand_2,
IR::U1 FloatingPointCompare(IR::IREmitter& ir, const IR::F16F32F64& operand_1, const IR::F16F32F64& operand_2,
FPCompareOp compare_op, IR::FpControl control) {
const bool ordered{IsCompareOpOrdered(compare_op)};
switch (compare_op) {