shader: Fix CC in I2I
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		| @@ -105,6 +105,8 @@ void I2I(TranslatorVisitor& v, u64 insn, const IR::U32& src_a) { | ||||
|     if (i2i.cc != 0) { | ||||
|         v.SetZFlag(v.ir.GetZeroFromOp(result)); | ||||
|         v.SetSFlag(v.ir.GetSignFromOp(result)); | ||||
|         v.ResetCFlag(); | ||||
|         v.ResetOFlag(); | ||||
|     } | ||||
| } | ||||
| } // Anonymous namespace | ||||
|   | ||||
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