audio_core: remove unnecessary spaces on comments
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		| @@ -53,8 +53,8 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out, | |||||||
|     const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale); |     const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale); | ||||||
|     m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio); |     m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio); | ||||||
|  |  | ||||||
|     // Place a lower limit of 5% speed.  When a game boots up, there will be |     // Place a lower limit of 5% speed. When a game boots up, there will be | ||||||
|     // many silence samples.  These do not need to be timestretched. |     // many silence samples. These do not need to be timestretched. | ||||||
|     m_stretch_ratio = std::max(m_stretch_ratio, 0.05); |     m_stretch_ratio = std::max(m_stretch_ratio, 0.05); | ||||||
|     m_sound_touch.setTempo(m_stretch_ratio); |     m_sound_touch.setTempo(m_stretch_ratio); | ||||||
|  |  | ||||||
|   | |||||||
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