gl_shader_decompiler: Implement image binding settings
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@@ -27,6 +27,7 @@ struct ShaderEntries;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using ProgramResult = std::pair<std::string, ShaderEntries>;
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using SamplerEntry = VideoCommon::Shader::Sampler;
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using ImageEntry = VideoCommon::Shader::Image;
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class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
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public:
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@@ -74,6 +75,7 @@ struct ShaderEntries {
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<SamplerEntry> samplers;
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std::vector<SamplerEntry> bindless_samplers;
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std::vector<ImageEntry> images;
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std::vector<GlobalMemoryEntry> global_memory_entries;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::size_t shader_length{};
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