gl_shader_decompiler: Implement image binding settings

This commit is contained in:
ReinUsesLisp
2019-04-27 02:37:15 -03:00
parent 9097301d92
commit 1bf4154e7d
5 changed files with 52 additions and 24 deletions

View File

@@ -27,6 +27,7 @@ struct ShaderEntries;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ProgramResult = std::pair<std::string, ShaderEntries>;
using SamplerEntry = VideoCommon::Shader::Sampler;
using ImageEntry = VideoCommon::Shader::Image;
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
public:
@@ -74,6 +75,7 @@ struct ShaderEntries {
std::vector<ConstBufferEntry> const_buffers;
std::vector<SamplerEntry> samplers;
std::vector<SamplerEntry> bindless_samplers;
std::vector<ImageEntry> images;
std::vector<GlobalMemoryEntry> global_memory_entries;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
std::size_t shader_length{};