shader/decode/memory: Remove left in debug pragma
This commit is contained in:
parent
de23847184
commit
195b54602f
|
@ -12,8 +12,6 @@
|
||||||
#include "video_core/engines/shader_bytecode.h"
|
#include "video_core/engines/shader_bytecode.h"
|
||||||
#include "video_core/shader/shader_ir.h"
|
#include "video_core/shader/shader_ir.h"
|
||||||
|
|
||||||
#pragma optimize("", off)
|
|
||||||
|
|
||||||
namespace VideoCommon::Shader {
|
namespace VideoCommon::Shader {
|
||||||
|
|
||||||
using Tegra::Shader::Attribute;
|
using Tegra::Shader::Attribute;
|
||||||
|
|
Loading…
Reference in New Issue