glsl: Implement geometry shaders
This commit is contained in:
		| @@ -21,6 +21,15 @@ std::string_view InterpDecorator(Interpolation interp) { | ||||
|     throw InvalidArgument("Invalid interpolation {}", interp); | ||||
| } | ||||
|  | ||||
| std::string_view ArrayDecorator(Stage stage) { | ||||
|     switch (stage) { | ||||
|     case Stage::Geometry: | ||||
|         return "[1]"; | ||||
|     default: | ||||
|         return ""; | ||||
|     } | ||||
| } | ||||
|  | ||||
| std::string_view SamplerType(TextureType type, bool is_depth) { | ||||
|     if (is_depth) { | ||||
|         switch (type) { | ||||
| @@ -64,6 +73,33 @@ std::string_view SamplerType(TextureType type, bool is_depth) { | ||||
|     } | ||||
| } | ||||
|  | ||||
| std::string_view InputPrimitive(InputTopology topology) { | ||||
|     switch (topology) { | ||||
|     case InputTopology::Points: | ||||
|         return "points"; | ||||
|     case InputTopology::Lines: | ||||
|         return "lines"; | ||||
|     case InputTopology::LinesAdjacency: | ||||
|         return "lines_adjacency"; | ||||
|     case InputTopology::Triangles: | ||||
|         return "triangles"; | ||||
|     case InputTopology::TrianglesAdjacency: | ||||
|         return "triangles_adjacency"; | ||||
|     } | ||||
|     throw InvalidArgument("Invalid input topology {}", topology); | ||||
| } | ||||
|  | ||||
| std::string_view OutputPrimitive(OutputTopology topology) { | ||||
|     switch (topology) { | ||||
|     case OutputTopology::PointList: | ||||
|         return "points"; | ||||
|     case OutputTopology::LineStrip: | ||||
|         return "line_strip"; | ||||
|     case OutputTopology::TriangleStrip: | ||||
|         return "triangle_strip"; | ||||
|     } | ||||
|     throw InvalidArgument("Invalid output topology {}", topology); | ||||
| } | ||||
| } // namespace | ||||
|  | ||||
| EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_, | ||||
| @@ -85,6 +121,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile | ||||
|         break; | ||||
|     case Stage::Geometry: | ||||
|         stage_name = "gs"; | ||||
|         header += fmt::format("layout({})in;layout({}, max_vertices={})out;\n", | ||||
|                               InputPrimitive(runtime_info.input_topology), | ||||
|                               OutputPrimitive(program.output_topology), program.output_vertices); | ||||
|         break; | ||||
|     case Stage::Fragment: | ||||
|         stage_name = "fs"; | ||||
| @@ -99,8 +138,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile | ||||
|     for (size_t index = 0; index < info.input_generics.size(); ++index) { | ||||
|         const auto& generic{info.input_generics[index]}; | ||||
|         if (generic.used) { | ||||
|             header += fmt::format("layout(location={}) {} in vec4 in_attr{};", index, | ||||
|                                   InterpDecorator(generic.interpolation), index); | ||||
|             header += | ||||
|                 fmt::format("layout(location={}){} in vec4 in_attr{}{};", index, | ||||
|                             InterpDecorator(generic.interpolation), index, ArrayDecorator(stage)); | ||||
|         } | ||||
|     } | ||||
|     for (size_t index = 0; index < info.stores_frag_color.size(); ++index) { | ||||
| @@ -126,8 +166,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile | ||||
| void EmitContext::SetupExtensions(std::string&) { | ||||
|     // TODO: track this usage | ||||
|     header += "#extension GL_ARB_sparse_texture2 : enable\n"; | ||||
|     header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; | ||||
|     header += "#extension GL_NV_viewport_array2 : enable\n"; | ||||
|     header += "#extension GL_EXT_texture_shadow_lod : enable\n"; | ||||
|     if (info.uses_int64) { | ||||
|         header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; | ||||
| @@ -157,6 +195,10 @@ void EmitContext::SetupExtensions(std::string&) { | ||||
|             header += "#extension GL_ARB_gpu_shader_int64 : enable\n"; | ||||
|         } | ||||
|     } | ||||
|     if (info.stores_viewport_index) { | ||||
|         header += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; | ||||
|         header += "#extension GL_NV_viewport_array2 : enable\n"; | ||||
|     } | ||||
| } | ||||
|  | ||||
| void EmitContext::DefineConstantBuffers(Bindings& bindings) { | ||||
|   | ||||
| @@ -162,7 +162,7 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) { | ||||
|             break; | ||||
|         default: | ||||
|             fmt::print("{}", node.type); | ||||
|             throw NotImplementedException("{}", node.type); | ||||
|             throw NotImplementedException("AbstractSyntaxNode::Type {}", node.type); | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
|   | ||||
| @@ -19,6 +19,15 @@ u32 CbufIndex(u32 offset) { | ||||
| char OffsetSwizzle(u32 offset) { | ||||
|     return SWIZZLE[CbufIndex(offset)]; | ||||
| } | ||||
|  | ||||
| bool IsInputArray(Stage stage) { | ||||
|     return stage == Stage::Geometry || stage == Stage::TessellationControl || | ||||
|            stage == Stage::TessellationEval; | ||||
| } | ||||
|  | ||||
| std::string VertexIndex(EmitContext& ctx, std::string_view vertex) { | ||||
|     return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : ""; | ||||
| } | ||||
| } // namespace | ||||
|  | ||||
| void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, | ||||
| @@ -128,7 +137,7 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
|     const char swizzle{"xyzw"[element]}; | ||||
|     if (IR::IsGeneric(attr)) { | ||||
|         const u32 index{IR::GenericAttributeIndex(attr)}; | ||||
|         ctx.AddF32("{}=in_attr{}.{};", inst, index, swizzle); | ||||
|         ctx.AddF32("{}=in_attr{}{}.{};", inst, index, VertexIndex(ctx, vertex), swizzle); | ||||
|         return; | ||||
|     } | ||||
|     switch (attr) { | ||||
| @@ -139,9 +148,11 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, | ||||
|         switch (ctx.stage) { | ||||
|         case Stage::VertexA: | ||||
|         case Stage::VertexB: | ||||
|         case Stage::Geometry: | ||||
|             ctx.AddF32("{}=gl_Position.{};", inst, swizzle); | ||||
|             break; | ||||
|         case Stage::Geometry: | ||||
|             ctx.AddF32("{}=gl_in[{}].gl_Position.{};", inst, vertex, swizzle); | ||||
|             break; | ||||
|         case Stage::Fragment: | ||||
|             ctx.AddF32("{}=gl_FragCoord.{};", inst, swizzle); | ||||
|             break; | ||||
|   | ||||
| @@ -103,11 +103,11 @@ void EmitEpilogue(EmitContext& ctx) { | ||||
| } | ||||
|  | ||||
| void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { | ||||
|     NotImplemented(); | ||||
|     ctx.Add("EmitStreamVertex(int({}));", ctx.var_alloc.Consume(stream)); | ||||
| } | ||||
|  | ||||
| void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { | ||||
|     NotImplemented(); | ||||
|     ctx.Add("EndStreamPrimitive(int({}));", ctx.var_alloc.Consume(stream)); | ||||
| } | ||||
|  | ||||
| void EmitGetRegister(EmitContext& ctx) { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user